diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 24d4a8a46e..a200858a3c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -494,8 +494,9 @@ <member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true"> If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms. </member> - <member name="display/window/handheld/orientation" type="String" setter="" getter="" default=""landscape""> - Default orientation on mobile devices. + <member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0"> + The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values. + [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly. </member> <member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true"> If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button. @@ -702,6 +703,8 @@ </member> <member name="input/ui_text_completion_query" type="Dictionary" setter="" getter=""> </member> + <member name="input/ui_text_completion_replace" type="Dictionary" setter="" getter=""> + </member> <member name="input/ui_text_dedent" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_delete" type="Dictionary" setter="" getter=""> @@ -732,6 +735,10 @@ </member> <member name="input/ui_text_select_all" type="Dictionary" setter="" getter=""> </member> + <member name="input/ui_text_select_word_under_caret" type="Dictionary" setter="" getter=""> + If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection. + [b]Note:[/b] Currently, this is only implemented in [TextEdit], not [LineEdit]. + </member> <member name="input/ui_text_toggle_insert_mode" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_undo" type="Dictionary" setter="" getter=""> @@ -1497,6 +1504,16 @@ <member name="rendering/reflections/sky_reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false"> Lower-end override for [member rendering/reflections/sky_reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support. </member> + <member name="rendering/shader_compiler/shader_cache/compress" type="bool" setter="" getter="" default="true"> + </member> + <member name="rendering/shader_compiler/shader_cache/enabled" type="bool" setter="" getter="" default="true"> + </member> + <member name="rendering/shader_compiler/shader_cache/strip_debug" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/shader_compiler/shader_cache/strip_debug.release" type="bool" setter="" getter="" default="true"> + </member> + <member name="rendering/shader_compiler/shader_cache/use_zstd_compression" type="bool" setter="" getter="" default="true"> + </member> <member name="rendering/shading/overrides/force_blinn_over_ggx" type="bool" setter="" getter="" default="false"> If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model. </member> |