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-rw-r--r--doc/classes/ProjectSettings.xml21
1 files changed, 19 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 24d4a8a46e..a200858a3c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -494,8 +494,9 @@
<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
</member>
- <member name="display/window/handheld/orientation" type="String" setter="" getter="" default="&quot;landscape&quot;">
- Default orientation on mobile devices.
+ <member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
+ The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
+ [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly.
</member>
<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
@@ -702,6 +703,8 @@
</member>
<member name="input/ui_text_completion_query" type="Dictionary" setter="" getter="">
</member>
+ <member name="input/ui_text_completion_replace" type="Dictionary" setter="" getter="">
+ </member>
<member name="input/ui_text_dedent" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_delete" type="Dictionary" setter="" getter="">
@@ -732,6 +735,10 @@
</member>
<member name="input/ui_text_select_all" type="Dictionary" setter="" getter="">
</member>
+ <member name="input/ui_text_select_word_under_caret" type="Dictionary" setter="" getter="">
+ If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
+ [b]Note:[/b] Currently, this is only implemented in [TextEdit], not [LineEdit].
+ </member>
<member name="input/ui_text_toggle_insert_mode" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_undo" type="Dictionary" setter="" getter="">
@@ -1497,6 +1504,16 @@
<member name="rendering/reflections/sky_reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
Lower-end override for [member rendering/reflections/sky_reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.
</member>
+ <member name="rendering/shader_compiler/shader_cache/compress" type="bool" setter="" getter="" default="true">
+ </member>
+ <member name="rendering/shader_compiler/shader_cache/enabled" type="bool" setter="" getter="" default="true">
+ </member>
+ <member name="rendering/shader_compiler/shader_cache/strip_debug" type="bool" setter="" getter="" default="false">
+ </member>
+ <member name="rendering/shader_compiler/shader_cache/strip_debug.release" type="bool" setter="" getter="" default="true">
+ </member>
+ <member name="rendering/shader_compiler/shader_cache/use_zstd_compression" type="bool" setter="" getter="" default="true">
+ </member>
<member name="rendering/shading/overrides/force_blinn_over_ggx" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model.
</member>