diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index fc618206ed..be72f83406 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1088,9 +1088,6 @@ </member> <member name="rendering/lightmapper/probe_capture_update_speed" type="float" setter="" getter="" default="15"> </member> - <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="128000"> - Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. - </member> <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> </member> <member name="rendering/quality/2d/snap_2d_transforms_to_pixel" type="bool" setter="" getter="" default="false"> @@ -1306,11 +1303,7 @@ <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> - <member name="rendering/volumetric_fog/directional_shadow_shrink" type="int" setter="" getter="" default="512"> - </member> - <member name="rendering/volumetric_fog/positional_shadow_shrink" type="int" setter="" getter="" default="512"> - </member> - <member name="rendering/volumetric_fog/use_filter" type="int" setter="" getter="" default="0"> + <member name="rendering/volumetric_fog/use_filter" type="int" setter="" getter="" default="1"> </member> <member name="rendering/volumetric_fog/volume_depth" type="int" setter="" getter="" default="128"> </member> |