diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 47 |
1 files changed, 45 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e67ccf9efd..30409814d2 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1475,6 +1475,18 @@ The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_ticks_per_second] instead. </member> + <member name="rendering/2d/opengl/batching_send_null" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/2d/opengl/batching_stream" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/2d/opengl/legacy_orphan_buffers" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/2d/opengl/legacy_stream" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/2d/options/ninepatch_mode" type="int" setter="" getter="" default="1"> + </member> + <member name="rendering/2d/options/use_software_skinning" type="bool" setter="" getter="" default="true"> + </member> <member name="rendering/2d/sdf/oversize" type="int" setter="" getter="" default="1"> </member> <member name="rendering/2d/sdf/scale" type="int" setter="" getter="" default="1"> @@ -1504,6 +1516,32 @@ </member> <member name="rendering/anti_aliasing/screen_space_roughness_limiter/limit" type="float" setter="" getter="" default="0.18"> </member> + <member name="rendering/batching/debug/diagnose_frame" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/debug/flash_batching" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/lights/max_join_items" type="int" setter="" getter="" default="32"> + </member> + <member name="rendering/batching/lights/scissor_area_threshold" type="float" setter="" getter="" default="1.0"> + </member> + <member name="rendering/batching/options/single_rect_fallback" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/options/use_batching" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/options/use_batching_in_editor" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/parameters/batch_buffer_size" type="int" setter="" getter="" default="16384"> + </member> + <member name="rendering/batching/parameters/colored_vertex_format_threshold" type="float" setter="" getter="" default="0.25"> + </member> + <member name="rendering/batching/parameters/item_reordering_lookahead" type="int" setter="" getter="" default="4"> + </member> + <member name="rendering/batching/parameters/max_join_item_commands" type="int" setter="" getter="" default="16"> + </member> + <member name="rendering/batching/precision/uv_contract" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/precision/uv_contract_amount" type="int" setter="" getter="" default="100"> + </member> <member name="rendering/camera/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="1"> Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother. </member> @@ -1519,8 +1557,9 @@ <member name="rendering/driver/depth_prepass/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. </member> - <member name="rendering/driver/driver_name" type="String" setter="" getter="" default=""Vulkan""> - The video driver to use (currently only "Vulkan" is implemented). + <member name="rendering/driver/driver_name" type="String" setter="" getter="" default=""vulkan""> + The video driver to use. + [b]Note:[/b] OpenGL support is currently incomplete. Only basic 2D rendering is supported, and single-window mode is required for correct operation. [b]Note:[/b] The backend in use can be overridden at runtime via the [code]--rendering-driver[/code] command line argument. [b]FIXME:[/b] No longer valid after DisplayServer split: In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time. @@ -1585,6 +1624,10 @@ <member name="rendering/environment/volumetric_fog/volume_size" type="int" setter="" getter="" default="64"> Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance. </member> + <member name="rendering/gles2/compatibility/disable_half_float" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/gles2/compatibility/enable_high_float.Android" type="bool" setter="" getter="" default="false"> + </member> <member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false"> </member> <member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4"> |