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-rw-r--r--doc/classes/ProjectSettings.xml13
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 98205e0e16..a5ac8f3601 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -216,6 +216,9 @@
<member name="application/config/description" type="String" setter="" getter="" default="&quot;&quot;">
The project's description, displayed as a tooltip in the Project Manager when hovering the project.
</member>
+ <member name="application/config/features" type="PackedStringArray" setter="" getter="">
+ List of internal features associated with the project, like [code]Double Precision[/code] or [code]C#[/code]. Not to be confused with feature tags.
+ </member>
<member name="application/config/icon" type="String" setter="" getter="" default="&quot;&quot;">
Icon used for the project, set when project loads. Exporters will also use this icon when possible.
</member>
@@ -811,6 +814,12 @@
<member name="internationalization/locale/test" type="String" setter="" getter="" default="&quot;&quot;">
If non-empty, this locale will be used when running the project from the editor.
</member>
+ <member name="internationalization/locale/translation_remaps" type="PackedStringArray" setter="" getter="">
+ Locale-dependent resource remaps. Edit them in the "Localization" tab of Project Settings editor.
+ </member>
+ <member name="internationalization/locale/translations" type="PackedStringArray" setter="" getter="">
+ List of translation files available in the project. Edit them in the "Localization" tab of Project Settings editor.
+ </member>
<member name="internationalization/pseudolocalization/double_vowels" type="bool" setter="" getter="" default="false">
Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
</member>
@@ -1584,6 +1593,10 @@
</member>
<member name="rendering/anti_aliasing/quality/use_debanding" type="bool" setter="" getter="" default="false">
</member>
+ <member name="rendering/anti_aliasing/quality/use_taa" type="bool" setter="" getter="" default="false">
+ Enables Temporal Anti-Aliasing for the default screen [Viewport]. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion.
+ [b]Note:[/b] The implementation is not complete yet, some visual instances such as particles and skinned meshes may show artifacts.
+ </member>
<member name="rendering/anti_aliasing/screen_space_roughness_limiter/amount" type="float" setter="" getter="" default="0.25">
</member>
<member name="rendering/anti_aliasing/screen_space_roughness_limiter/enabled" type="bool" setter="" getter="" default="true">