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-rw-r--r--doc/classes/ProjectSettings.xml8
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ad8c5f68da..548d60fe35 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -157,6 +157,8 @@
</method>
</methods>
<members>
+ <member name="application/boot_splash/bg_color" type="Color" setter="" getter="">
+ </member>
<member name="application/boot_splash/fullsize" type="bool" setter="" getter="">
Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).
</member>
@@ -208,7 +210,7 @@
<member name="audio/output_latency" type="int" setter="" getter="">
</member>
<member name="audio/video_delay_compensation_ms" type="int" setter="" getter="">
- Setting to harcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
+ Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
</member>
<member name="compression/formats/gzip/compression_level" type="int" setter="" getter="">
Default compression level for gzip. Affects compressed scenes and resources.
@@ -226,6 +228,8 @@
</member>
<member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter="">
</member>
+ <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter="">
+ </member>
<member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="">
</member>
<member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter="">
@@ -630,7 +634,7 @@
Fix to improve physics jitter, specially on monitors where refresh rate is different than physics FPS.
</member>
<member name="rendering/environment/default_clear_color" type="Color" setter="" getter="">
- Default background clear color.
+ Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color].
</member>
<member name="rendering/limits/buffers/blend_shape_max_buffer_size_kb" type="int" setter="" getter="">
Max buffer size for blend shapes. Any blend shape bigger than this will not work.