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-rw-r--r--doc/classes/ProjectSettings.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index bf1835594b..86b874d8ee 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -180,6 +180,9 @@
This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.
</member>
+ <member name="application/config/description" type="String" setter="" getter="" default="&quot;&quot;">
+ The project's description, displayed as a tooltip in the Project Manager when hovering the project.
+ </member>
<member name="application/config/icon" type="String" setter="" getter="" default="&quot;&quot;">
Icon used for the project, set when project loads. Exporters will also use this icon when possible.
</member>
@@ -412,6 +415,8 @@
<member name="editor/active" type="bool" setter="" getter="" default="false">
Internal editor setting, don't touch.
</member>
+ <member name="editor/script_templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
+ </member>
<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( &quot;gd&quot;, &quot;shader&quot; )">
</member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">