diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 120dda92c4..78b7e073c7 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1958,8 +1958,10 @@ <member name="rendering/2d/shadow_atlas/size" type="int" setter="" getter="" default="2048"> </member> <member name="rendering/2d/snap/snap_2d_transforms_to_pixel" type="bool" setter="" getter="" default="false"> + If [code]true[/code], [CanvasItem] nodes will internally snap to full pixels. Their position can still be sub-pixel, but the decimals will not have effect. </member> <member name="rendering/2d/snap/snap_2d_vertices_to_pixel" type="bool" setter="" getter="" default="false"> + If [code]true[/code], vertices of [CanvasItem] nodes will snap to full pixels. Only affects the final vertex positions, not the transforms. </member> <member name="rendering/anti_aliasing/quality/msaa_2d" type="int" setter="" getter="" default="0"> Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. This has no effect on shader-induced aliasing or texture aliasing. @@ -2416,6 +2418,7 @@ <member name="threading/worker_pool/low_priority_thread_ratio" type="float" setter="" getter="" default="0.3"> </member> <member name="threading/worker_pool/max_threads" type="int" setter="" getter="" default="-1"> + Maximum number of threads to be used by [WorkerThreadPool]. Value of [code]-1[/code] means no limit. </member> <member name="threading/worker_pool/use_system_threads_for_low_priority_tasks" type="bool" setter="" getter="" default="true"> </member> |