diff options
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 205987f5be..abdd8138ad 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -289,7 +289,9 @@ Safer override for [member audio/driver/mix_rate] in the Web platform. Here [code]0[/code] means "let the browser choose" (since some browsers do not like forcing the mix rate). </member> <member name="audio/driver/output_latency" type="int" setter="" getter="" default="15"> - Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware. + Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware. + Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use [method AudioServer.get_output_latency] to determine the actual audio output latency. + [b]Note:[/b] This setting is ignored on all versions of Windows prior to Windows 10. </member> <member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50"> Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices. @@ -1315,7 +1317,9 @@ </member> <member name="mono/profiler/enabled" type="bool" setter="" getter="" default="false"> </member> - <member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0"> + <member name="mono/runtime/unhandled_exception_policy" type="int" setter="" getter="" default="0"> + The policy to use for unhandled Mono (C#) exceptions. The default "Terminate Application" exits the project as soon as an unhandled exception is thrown. "Log Error" logs an error message to the console instead, and will not interrupt the project execution when an unhandled exception is thrown. + [b]Note:[/b] The unhandled exception policy is always set to "Log Error" in the editor, which also includes C# [code]tool[/code] scripts running within the editor as well as editor plugin code. </member> <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10"> Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size]. |