diff options
Diffstat (limited to 'doc/classes/PrimitiveMesh.xml')
-rw-r--r-- | doc/classes/PrimitiveMesh.xml | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 1b9ecdbfa0..b1c8907d8e 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -34,15 +34,21 @@ </method> </methods> <members> - <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> + <member name="add_uv2" type="bool" setter="set_add_uv2" getter="get_add_uv2" default="false"> + If set, generates UV2 UV coordinates applying a padding using the [member uv2_padding] setting. UV2 is needed for lightmapping. + </member> + <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)"> Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> - <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces"> + <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode]. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. </member> + <member name="uv2_padding" type="float" setter="set_uv2_padding" getter="get_uv2_padding" default="2.0"> + If [member add_uv2] is set, specifies the padding in pixels applied along seams of the mesh. If at generation the size of the lightmap texture can't be determined, the UVs are calculated assuming a texture size of 1024x1024. + </member> </members> </class> |