diff options
Diffstat (limited to 'doc/classes/PrimitiveMesh.xml')
-rw-r--r-- | doc/classes/PrimitiveMesh.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index b0e69bd089..e2c6b921e6 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.2"> +<class name="PrimitiveMesh" inherits="Mesh" version="3.2"> <brief_description> Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> @@ -22,7 +22,8 @@ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices. </member> <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> - If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. + If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. + This gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. |