diff options
Diffstat (limited to 'doc/classes/PrimitiveMesh.xml')
| -rw-r--r-- | doc/classes/PrimitiveMesh.xml | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 36bec3ff61..7046a21f68 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PrimitiveMesh" inherits="Mesh" version="4.0"> +<class name="PrimitiveMesh" inherits="Mesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> @@ -9,6 +9,11 @@ <tutorials> </tutorials> <methods> + <method name="_create_mesh_array" qualifiers="virtual const"> + <return type="Array" /> + <description> + </description> + </method> <method name="get_mesh_arrays" qualifiers="const"> <return type="Array" /> <description> @@ -29,17 +34,15 @@ </method> </methods> <members> - <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)"> + <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> - <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> + <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces"> If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. - This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode]. + This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode]. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. </member> </members> - <constants> - </constants> </class> |