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-rw-r--r--doc/classes/Polygon2D.xml84
1 files changed, 27 insertions, 57 deletions
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 335df1ac3f..23106cddf7 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -10,75 +10,58 @@
</tutorials>
<methods>
<method name="add_bone">
- <return type="void">
- </return>
- <argument index="0" name="path" type="NodePath">
- </argument>
- <argument index="1" name="weights" type="PackedFloat32Array">
- </argument>
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <argument index="1" name="weights" type="PackedFloat32Array" />
<description>
Adds a bone with the specified [code]path[/code] and [code]weights[/code].
</description>
</method>
<method name="clear_bones">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Removes all bones from this [Polygon2D].
</description>
</method>
<method name="erase_bone">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
<description>
Removes the specified bone from this [Polygon2D].
</description>
</method>
<method name="get_bone_count" qualifiers="const">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the number of bones in this [Polygon2D].
</description>
</method>
<method name="get_bone_path" qualifiers="const">
- <return type="NodePath">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
+ <return type="NodePath" />
+ <argument index="0" name="index" type="int" />
<description>
Returns the path to the node associated with the specified bone.
</description>
</method>
<method name="get_bone_weights" qualifiers="const">
- <return type="PackedFloat32Array">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
+ <return type="PackedFloat32Array" />
+ <argument index="0" name="index" type="int" />
<description>
Returns the height values of the specified bone.
</description>
</method>
<method name="set_bone_path">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="path" type="NodePath">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="path" type="NodePath" />
<description>
Sets the path to the node associated with the specified bone.
</description>
</method>
<method name="set_bone_weights">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="weights" type="PackedFloat32Array">
- </argument>
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="weights" type="PackedFloat32Array" />
<description>
Sets the weight values for the specified bone.
</description>
@@ -88,9 +71,9 @@
<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false">
If [code]true[/code], polygon edges will be anti-aliased.
</member>
- <member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[ ]">
+ <member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[]">
</member>
- <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
</member>
<member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0">
@@ -101,46 +84,33 @@
<member name="invert_enable" type="bool" setter="set_invert" getter="get_invert" default="false">
If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code].
</member>
- <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
- The normal map gives depth to the Polygon2D.
- [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
- </member>
- <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
+ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The offset applied to each vertex.
</member>
- <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )">
+ <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
The polygon's list of vertices. The final point will be connected to the first.
[b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a reference.
</member>
- <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[ ]">
- </member>
- <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0">
+ <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[]">
</member>
<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath(&quot;&quot;)">
</member>
- <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )">
- </member>
- <member name="specular_map" type="Texture2D" setter="set_specular_map" getter="get_specular_map">
- </member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
</member>
- <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )">
+ <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)">
Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code].
</member>
- <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation">
+ <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation" default="0.0">
The texture's rotation in radians.
</member>
- <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees" default="0.0">
- The texture's rotation in degrees.
- </member>
- <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2( 1, 1 )">
+ <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2(1, 1)">
Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa.
</member>
- <member name="uv" type="PackedVector2Array" setter="set_uv" getter="get_uv" default="PackedVector2Array( )">
+ <member name="uv" type="PackedVector2Array" setter="set_uv" getter="get_uv" default="PackedVector2Array()">
Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code].
</member>
- <member name="vertex_colors" type="PackedColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PackedColorArray( )">
+ <member name="vertex_colors" type="PackedColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PackedColorArray()">
Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code].
</member>
</members>