diff options
Diffstat (limited to 'doc/classes/Polygon2D.xml')
-rw-r--r-- | doc/classes/Polygon2D.xml | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 4cfffa8a25..434df50b5b 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -77,52 +77,52 @@ </method> </methods> <members> - <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased"> + <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false"> If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code]. </member> - <member name="bones" type="Array" setter="_set_bones" getter="_get_bones"> + <member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[ ]"> </member> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code]. </member> - <member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count"> + <member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0"> </member> - <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border"> + <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" default="100.0"> Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code]. </member> - <member name="invert_enable" type="bool" setter="set_invert" getter="get_invert"> + <member name="invert_enable" type="bool" setter="set_invert" getter="get_invert" default="false"> If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code]. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The offset applied to each vertex. </member> - <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )"> The polygon's list of vertices. The final point will be connected to the first. [b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a reference. </member> - <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons"> + <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[ ]"> </member> - <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton"> + <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")"> </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. </member> - <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset"> + <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )"> Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code]. </member> - <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation"> + <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation" default="null"> The texture's rotation in radians. </member> - <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees"> + <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees" default="0.0"> The texture's rotation in degrees. </member> - <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale"> + <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2( 1, 1 )"> Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa. </member> - <member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv"> + <member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv" default="PoolVector2Array( )"> Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code]. </member> - <member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors"> + <member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PoolColorArray( )"> Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code]. </member> </members> |