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-rw-r--r--doc/classes/Polygon2D.xml73
1 files changed, 66 insertions, 7 deletions
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index f69010458e..bf4519fd0a 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Polygon2D" inherits="Node2D" category="Core" version="3.0-beta">
+<class name="Polygon2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
A 2D polygon.
</brief_description>
@@ -11,20 +11,70 @@
<demos>
</demos>
<methods>
- <method name="get_texture_rotation" qualifiers="const">
- <return type="float">
+ <method name="add_bone">
+ <return type="void">
+ </return>
+ <argument index="0" name="path" type="NodePath">
+ </argument>
+ <argument index="1" name="weights" type="PoolRealArray">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="clear_bones">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="erase_bone">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_bone_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_bone_path" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_bone_weights" qualifiers="const">
+ <return type="PoolRealArray">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_bone_path">
+ <return type="void">
</return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="path" type="NodePath">
+ </argument>
<description>
- Return the rotation in radians of the texture polygon.
</description>
</method>
- <method name="set_texture_rotation">
+ <method name="set_bone_weights">
<return type="void">
</return>
- <argument index="0" name="texture_rotation" type="float">
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="weights" type="PoolRealArray">
</argument>
<description>
- Set the amount of rotation of the polygon texture, [code]texture_rotation[/code] is specified in radians and clockwise rotation.
</description>
</method>
</methods>
@@ -32,6 +82,8 @@
<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased">
If [code]true[/code] polygon edges will be anti-aliased. Default value: [code]false[/code].
</member>
+ <member name="bones" type="Array" setter="_set_bones" getter="_get_bones">
+ </member>
<member name="color" type="Color" setter="set_color" getter="get_color">
The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
</member>
@@ -47,6 +99,10 @@
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.
</member>
+ <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton">
+ </member>
+ <member name="splits" type="PoolIntArray" setter="set_splits" getter="get_splits">
+ </member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
</member>
@@ -54,6 +110,9 @@
Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code].
</member>
<member name="texture_rotation" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees">
+ The texture's rotation in radians.
+ </member>
+ <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees">
The texture's rotation in degrees.
</member>
<member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale">