diff options
Diffstat (limited to 'doc/classes/Polygon2D.xml')
-rw-r--r-- | doc/classes/Polygon2D.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index bf4519fd0a..8f434e5499 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Polygon2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Polygon2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> A 2D polygon. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> <method name="add_bone"> <return type="void"> @@ -80,28 +78,30 @@ </methods> <members> <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased"> - If [code]true[/code] polygon edges will be anti-aliased. Default value: [code]false[/code]. + If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code]. </member> <member name="bones" type="Array" setter="_set_bones" getter="_get_bones"> </member> <member name="color" type="Color" setter="set_color" getter="get_color"> The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code]. </member> + <member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count"> + </member> <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border"> Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code]. </member> <member name="invert_enable" type="bool" setter="set_invert" getter="get_invert"> - If [code]true[/code] polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code]. + If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code]. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> The offset applied to each vertex. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> - The polygon's list of vertices. The final point will be connected to the first. + The polygon's list of vertices. The final point will be connected to the first. Note that this returns a copy of the [PoolVector2Array] rather than a reference. </member> - <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton"> + <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons"> </member> - <member name="splits" type="PoolIntArray" setter="set_splits" getter="get_splits"> + <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton"> </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. @@ -109,7 +109,7 @@ <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset"> Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code]. </member> - <member name="texture_rotation" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees"> + <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation"> The texture's rotation in radians. </member> <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees"> |