diff options
Diffstat (limited to 'doc/classes/Polygon2D.xml')
-rw-r--r-- | doc/classes/Polygon2D.xml | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index e911ed7664..f777545733 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -5,7 +5,6 @@ </brief_description> <description> A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture. - [b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb]. </description> <tutorials> </tutorials> @@ -15,7 +14,7 @@ </return> <argument index="0" name="path" type="NodePath"> </argument> - <argument index="1" name="weights" type="PoolRealArray"> + <argument index="1" name="weights" type="PackedFloat32Array"> </argument> <description> </description> @@ -49,7 +48,7 @@ </description> </method> <method name="get_bone_weights" qualifiers="const"> - <return type="PoolRealArray"> + <return type="PackedFloat32Array"> </return> <argument index="0" name="index" type="int"> </argument> @@ -71,7 +70,7 @@ </return> <argument index="0" name="index" type="int"> </argument> - <argument index="1" name="weights" type="PoolRealArray"> + <argument index="1" name="weights" type="PackedFloat32Array"> </argument> <description> </description> @@ -94,18 +93,26 @@ <member name="invert_enable" type="bool" setter="set_invert" getter="get_invert" default="false"> If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. </member> + <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> + </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The offset applied to each vertex. </member> - <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )"> + <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )"> The polygon's list of vertices. The final point will be connected to the first. - [b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a reference. + [b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a reference. </member> <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[ ]"> </member> + <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0"> + </member> <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")"> </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )"> + </member> + <member name="specular_map" type="Texture2D" setter="set_specular_map" getter="get_specular_map"> + </member> + <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. </member> <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )"> @@ -120,10 +127,10 @@ <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2( 1, 1 )"> Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa. </member> - <member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv" default="PoolVector2Array( )"> + <member name="uv" type="PackedVector2Array" setter="set_uv" getter="get_uv" default="PackedVector2Array( )"> Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code]. </member> - <member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PoolColorArray( )"> + <member name="vertex_colors" type="PackedColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PackedColorArray( )"> Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code]. </member> </members> |