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Diffstat (limited to 'doc/classes/PointMesh.xml')
-rw-r--r-- | doc/classes/PointMesh.xml | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/doc/classes/PointMesh.xml b/doc/classes/PointMesh.xml new file mode 100644 index 0000000000..dc7dd065cf --- /dev/null +++ b/doc/classes/PointMesh.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PointMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> + <brief_description> + Mesh with a single Point primitive. + </brief_description> + <description> + The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud). + PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size]. + When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> |