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Diffstat (limited to 'doc/classes/PointMesh.xml')
-rw-r--r-- | doc/classes/PointMesh.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PointMesh.xml b/doc/classes/PointMesh.xml index dc7dd065cf..266ab2a898 100644 --- a/doc/classes/PointMesh.xml +++ b/doc/classes/PointMesh.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PointMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> +<class name="PointMesh" inherits="PrimitiveMesh" version="4.0"> <brief_description> Mesh with a single Point primitive. </brief_description> <description> The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud). - PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size]. + PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [BaseMaterial3D] by setting [member BaseMaterial3D.use_point_size] and the variable [member BaseMaterial3D.point_size]. When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face. </description> <tutorials> |