diff options
Diffstat (limited to 'doc/classes/PlaneMesh.xml')
-rw-r--r-- | doc/classes/PlaneMesh.xml | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index 6b3a7ed548..1dceac70b0 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -4,7 +4,7 @@ Class representing a planar [PrimitiveMesh]. </brief_description> <description> - Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. + Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change [member orientation] to [constant FACE_Z]. [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering. </description> <tutorials> @@ -13,6 +13,9 @@ <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)"> Offset of the generated plane. Useful for particles. </member> + <member name="orientation" type="int" setter="set_orientation" getter="get_orientation" enum="PlaneMesh.Orientation" default="1"> + Direction that the [PlaneMesh] is facing. See [enum Orientation] for options. + </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)"> Size of the generated plane. </member> @@ -23,4 +26,15 @@ Number of subdivision along the X axis. </member> </members> + <constants> + <constant name="FACE_X" value="0" enum="Orientation"> + [PlaneMesh] will face the positive X-axis. + </constant> + <constant name="FACE_Y" value="1" enum="Orientation"> + [PlaneMesh] will face the positive Y-axis. This matches the behavior of the [PlaneMesh] in Godot 3.x. + </constant> + <constant name="FACE_Z" value="2" enum="Orientation"> + [PlaneMesh] will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x. + </constant> + </constants> </class> |