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Diffstat (limited to 'doc/classes/PlaneMesh.xml')
-rw-r--r-- | doc/classes/PlaneMesh.xml | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index 2081442e04..56bf98772b 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -5,13 +5,17 @@ </brief_description> <description> Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. + [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 2, 2 )"> + <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)"> + Offset of the generated plane. Useful for particles. + </member> + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)"> Size of the generated plane. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> |