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-rw-r--r--doc/classes/PlaneMesh.xml6
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml
index 2081442e04..56bf98772b 100644
--- a/doc/classes/PlaneMesh.xml
+++ b/doc/classes/PlaneMesh.xml
@@ -5,13 +5,17 @@
</brief_description>
<description>
Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
+ [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
- <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 2, 2 )">
+ <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
+ Offset of the generated plane. Useful for particles.
+ </member>
+ <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)">
Size of the generated plane.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">