diff options
Diffstat (limited to 'doc/classes/Plane.xml')
-rw-r--r-- | doc/classes/Plane.xml | 185 |
1 files changed, 97 insertions, 88 deletions
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index d420e6ccdc..c243c3ad15 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -10,135 +10,144 @@ <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> - <method name="Plane"> - <return type="Plane"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <argument index="2" name="c" type="float"> - </argument> - <argument index="3" name="d" type="float"> - </argument> + <method name="Plane" qualifiers="constructor"> + <return type="Plane" /> <description> - Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin. + Constructs a default-initialized [Plane] with all components set to [code]0[/code]. </description> </method> - <method name="Plane"> - <return type="Plane"> - </return> - <argument index="0" name="v1" type="Vector3"> - </argument> - <argument index="1" name="v2" type="Vector3"> - </argument> - <argument index="2" name="v3" type="Vector3"> - </argument> + <method name="Plane" qualifiers="constructor"> + <return type="Plane" /> + <argument index="0" name="from" type="Plane" /> <description> - Creates a plane from the three points, given in clockwise order. + Constructs a [Plane] as a copy of the given [Plane]. </description> </method> - <method name="Plane"> - <return type="Plane"> - </return> - <argument index="0" name="normal" type="Vector3"> - </argument> - <argument index="1" name="d" type="float"> - </argument> + <method name="Plane" qualifiers="constructor"> + <return type="Plane" /> + <argument index="0" name="a" type="float" /> + <argument index="1" name="b" type="float" /> + <argument index="2" name="c" type="float" /> + <argument index="3" name="d" type="float" /> + <description> + Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin. + </description> + </method> + <method name="Plane" qualifiers="constructor"> + <return type="Plane" /> + <argument index="0" name="normal" type="Vector3" /> + <argument index="1" name="d" type="float" /> <description> Creates a plane from the normal and the plane's distance to the origin. </description> </method> - <method name="center"> - <return type="Vector3"> - </return> + <method name="Plane" qualifiers="constructor"> + <return type="Plane" /> + <argument index="0" name="point" type="Vector3" /> + <argument index="1" name="normal" type="Vector3" /> + <description> + Creates a plane from the given position and a plane normal. + </description> + </method> + <method name="Plane" qualifiers="constructor"> + <return type="Plane" /> + <argument index="0" name="point1" type="Vector3" /> + <argument index="1" name="point2" type="Vector3" /> + <argument index="2" name="point3" type="Vector3" /> + <description> + Creates a plane from the three points, given in clockwise order. + </description> + </method> + <method name="center" qualifiers="const"> + <return type="Vector3" /> <description> Returns the center of the plane. </description> </method> - <method name="distance_to"> - <return type="float"> - </return> - <argument index="0" name="point" type="Vector3"> - </argument> + <method name="distance_to" qualifiers="const"> + <return type="float" /> + <argument index="0" name="point" type="Vector3" /> <description> Returns the shortest distance from the plane to the position [code]point[/code]. </description> </method> - <method name="has_point"> - <return type="bool"> - </return> - <argument index="0" name="point" type="Vector3"> - </argument> - <argument index="1" name="epsilon" type="float" default="1e-05"> - </argument> + <method name="has_point" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="point" type="Vector3" /> + <argument index="1" name="epsilon" type="float" default="1e-05" /> <description> Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]epsilon[/code] threshold. </description> </method> - <method name="intersect_3"> - <return type="Vector3"> - </return> - <argument index="0" name="b" type="Plane"> - </argument> - <argument index="1" name="c" type="Plane"> - </argument> + <method name="intersect_3" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="b" type="Plane" /> + <argument index="1" name="c" type="Plane" /> <description> Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> - <method name="intersects_ray"> - <return type="Vector3"> - </return> - <argument index="0" name="from" type="Vector3"> - </argument> - <argument index="1" name="dir" type="Vector3"> - </argument> + <method name="intersects_ray" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="dir" type="Vector3" /> <description> Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> - <method name="intersects_segment"> - <return type="Vector3"> - </return> - <argument index="0" name="begin" type="Vector3"> - </argument> - <argument index="1" name="end" type="Vector3"> - </argument> + <method name="intersects_segment" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="from" type="Vector3" /> + <argument index="1" name="to" type="Vector3" /> <description> Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> - <method name="is_equal_approx"> - <return type="bool"> - </return> - <argument index="0" name="plane" type="Plane"> - </argument> + <method name="is_equal_approx" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="to_plane" type="Plane" /> <description> - Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> - <method name="is_point_over"> - <return type="bool"> - </return> - <argument index="0" name="point" type="Vector3"> - </argument> + <method name="is_point_over" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="plane" type="Vector3" /> <description> Returns [code]true[/code] if [code]point[/code] is located above the plane. </description> </method> - <method name="normalized"> - <return type="Plane"> - </return> + <method name="normalized" qualifiers="const"> + <return type="Plane" /> <description> Returns a copy of the plane, normalized. </description> </method> - <method name="project"> - <return type="Vector3"> - </return> - <argument index="0" name="point" type="Vector3"> - </argument> + <method name="operator !=" qualifiers="operator"> + <return type="bool" /> + <argument index="0" name="right" type="Plane" /> + <description> + </description> + </method> + <method name="operator ==" qualifiers="operator"> + <return type="bool" /> + <argument index="0" name="right" type="Plane" /> + <description> + </description> + </method> + <method name="operator unary+" qualifiers="operator"> + <return type="Plane" /> + <description> + </description> + </method> + <method name="operator unary-" qualifiers="operator"> + <return type="Plane" /> + <description> + </description> + </method> + <method name="project" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="point" type="Vector3" /> <description> Returns the orthogonal projection of [code]point[/code] into a point in the plane. </description> @@ -149,7 +158,7 @@ The distance from the origin to the plane, in the direction of [member normal]. This value is typically non-negative. In the scalar equation of the plane [code]ax + by + cz = d[/code], this is [code]d[/code], while the [code](a, b, c)[/code] coordinates are represented by the [member normal] property. </member> - <member name="normal" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> + <member name="normal" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)"> The normal of the plane, which must be normalized. In the scalar equation of the plane [code]ax + by + cz = d[/code], this is the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] property. </member> @@ -164,13 +173,13 @@ </member> </members> <constants> - <constant name="PLANE_YZ" value="Plane( 1, 0, 0, 0 )"> + <constant name="PLANE_YZ" value="Plane(1, 0, 0, 0)"> A plane that extends in the Y and Z axes (normal vector points +X). </constant> - <constant name="PLANE_XZ" value="Plane( 0, 1, 0, 0 )"> + <constant name="PLANE_XZ" value="Plane(0, 1, 0, 0)"> A plane that extends in the X and Z axes (normal vector points +Y). </constant> - <constant name="PLANE_XY" value="Plane( 0, 0, 1, 0 )"> + <constant name="PLANE_XY" value="Plane(0, 0, 1, 0)"> A plane that extends in the X and Y axes (normal vector points +Z). </constant> </constants> |