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-rw-r--r--doc/classes/Plane.xml185
1 files changed, 97 insertions, 88 deletions
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index d420e6ccdc..c243c3ad15 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -10,135 +10,144 @@
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
</tutorials>
<methods>
- <method name="Plane">
- <return type="Plane">
- </return>
- <argument index="0" name="a" type="float">
- </argument>
- <argument index="1" name="b" type="float">
- </argument>
- <argument index="2" name="c" type="float">
- </argument>
- <argument index="3" name="d" type="float">
- </argument>
+ <method name="Plane" qualifiers="constructor">
+ <return type="Plane" />
<description>
- Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin.
+ Constructs a default-initialized [Plane] with all components set to [code]0[/code].
</description>
</method>
- <method name="Plane">
- <return type="Plane">
- </return>
- <argument index="0" name="v1" type="Vector3">
- </argument>
- <argument index="1" name="v2" type="Vector3">
- </argument>
- <argument index="2" name="v3" type="Vector3">
- </argument>
+ <method name="Plane" qualifiers="constructor">
+ <return type="Plane" />
+ <argument index="0" name="from" type="Plane" />
<description>
- Creates a plane from the three points, given in clockwise order.
+ Constructs a [Plane] as a copy of the given [Plane].
</description>
</method>
- <method name="Plane">
- <return type="Plane">
- </return>
- <argument index="0" name="normal" type="Vector3">
- </argument>
- <argument index="1" name="d" type="float">
- </argument>
+ <method name="Plane" qualifiers="constructor">
+ <return type="Plane" />
+ <argument index="0" name="a" type="float" />
+ <argument index="1" name="b" type="float" />
+ <argument index="2" name="c" type="float" />
+ <argument index="3" name="d" type="float" />
+ <description>
+ Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin.
+ </description>
+ </method>
+ <method name="Plane" qualifiers="constructor">
+ <return type="Plane" />
+ <argument index="0" name="normal" type="Vector3" />
+ <argument index="1" name="d" type="float" />
<description>
Creates a plane from the normal and the plane's distance to the origin.
</description>
</method>
- <method name="center">
- <return type="Vector3">
- </return>
+ <method name="Plane" qualifiers="constructor">
+ <return type="Plane" />
+ <argument index="0" name="point" type="Vector3" />
+ <argument index="1" name="normal" type="Vector3" />
+ <description>
+ Creates a plane from the given position and a plane normal.
+ </description>
+ </method>
+ <method name="Plane" qualifiers="constructor">
+ <return type="Plane" />
+ <argument index="0" name="point1" type="Vector3" />
+ <argument index="1" name="point2" type="Vector3" />
+ <argument index="2" name="point3" type="Vector3" />
+ <description>
+ Creates a plane from the three points, given in clockwise order.
+ </description>
+ </method>
+ <method name="center" qualifiers="const">
+ <return type="Vector3" />
<description>
Returns the center of the plane.
</description>
</method>
- <method name="distance_to">
- <return type="float">
- </return>
- <argument index="0" name="point" type="Vector3">
- </argument>
+ <method name="distance_to" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="point" type="Vector3" />
<description>
Returns the shortest distance from the plane to the position [code]point[/code].
</description>
</method>
- <method name="has_point">
- <return type="bool">
- </return>
- <argument index="0" name="point" type="Vector3">
- </argument>
- <argument index="1" name="epsilon" type="float" default="1e-05">
- </argument>
+ <method name="has_point" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="point" type="Vector3" />
+ <argument index="1" name="epsilon" type="float" default="1e-05" />
<description>
Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]epsilon[/code] threshold.
</description>
</method>
- <method name="intersect_3">
- <return type="Vector3">
- </return>
- <argument index="0" name="b" type="Plane">
- </argument>
- <argument index="1" name="c" type="Plane">
- </argument>
+ <method name="intersect_3" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="b" type="Plane" />
+ <argument index="1" name="c" type="Plane" />
<description>
Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="intersects_ray">
- <return type="Vector3">
- </return>
- <argument index="0" name="from" type="Vector3">
- </argument>
- <argument index="1" name="dir" type="Vector3">
- </argument>
+ <method name="intersects_ray" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="from" type="Vector3" />
+ <argument index="1" name="dir" type="Vector3" />
<description>
Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="intersects_segment">
- <return type="Vector3">
- </return>
- <argument index="0" name="begin" type="Vector3">
- </argument>
- <argument index="1" name="end" type="Vector3">
- </argument>
+ <method name="intersects_segment" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="from" type="Vector3" />
+ <argument index="1" name="to" type="Vector3" />
<description>
Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="is_equal_approx">
- <return type="bool">
- </return>
- <argument index="0" name="plane" type="Plane">
- </argument>
+ <method name="is_equal_approx" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="to_plane" type="Plane" />
<description>
- Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
+ Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_point_over">
- <return type="bool">
- </return>
- <argument index="0" name="point" type="Vector3">
- </argument>
+ <method name="is_point_over" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="plane" type="Vector3" />
<description>
Returns [code]true[/code] if [code]point[/code] is located above the plane.
</description>
</method>
- <method name="normalized">
- <return type="Plane">
- </return>
+ <method name="normalized" qualifiers="const">
+ <return type="Plane" />
<description>
Returns a copy of the plane, normalized.
</description>
</method>
- <method name="project">
- <return type="Vector3">
- </return>
- <argument index="0" name="point" type="Vector3">
- </argument>
+ <method name="operator !=" qualifiers="operator">
+ <return type="bool" />
+ <argument index="0" name="right" type="Plane" />
+ <description>
+ </description>
+ </method>
+ <method name="operator ==" qualifiers="operator">
+ <return type="bool" />
+ <argument index="0" name="right" type="Plane" />
+ <description>
+ </description>
+ </method>
+ <method name="operator unary+" qualifiers="operator">
+ <return type="Plane" />
+ <description>
+ </description>
+ </method>
+ <method name="operator unary-" qualifiers="operator">
+ <return type="Plane" />
+ <description>
+ </description>
+ </method>
+ <method name="project" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="point" type="Vector3" />
<description>
Returns the orthogonal projection of [code]point[/code] into a point in the plane.
</description>
@@ -149,7 +158,7 @@
The distance from the origin to the plane, in the direction of [member normal]. This value is typically non-negative.
In the scalar equation of the plane [code]ax + by + cz = d[/code], this is [code]d[/code], while the [code](a, b, c)[/code] coordinates are represented by the [member normal] property.
</member>
- <member name="normal" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
+ <member name="normal" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
The normal of the plane, which must be normalized.
In the scalar equation of the plane [code]ax + by + cz = d[/code], this is the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] property.
</member>
@@ -164,13 +173,13 @@
</member>
</members>
<constants>
- <constant name="PLANE_YZ" value="Plane( 1, 0, 0, 0 )">
+ <constant name="PLANE_YZ" value="Plane(1, 0, 0, 0)">
A plane that extends in the Y and Z axes (normal vector points +X).
</constant>
- <constant name="PLANE_XZ" value="Plane( 0, 1, 0, 0 )">
+ <constant name="PLANE_XZ" value="Plane(0, 1, 0, 0)">
A plane that extends in the X and Z axes (normal vector points +Y).
</constant>
- <constant name="PLANE_XY" value="Plane( 0, 0, 1, 0 )">
+ <constant name="PLANE_XY" value="Plane(0, 0, 1, 0)">
A plane that extends in the X and Y axes (normal vector points +Z).
</constant>
</constants>