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-rw-r--r--doc/classes/Plane.xml100
1 files changed, 58 insertions, 42 deletions
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index 32eb71f1c7..aa09081e3e 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -18,112 +18,121 @@
</constructor>
<constructor name="Plane">
<return type="Plane" />
- <argument index="0" name="from" type="Plane" />
+ <param index="0" name="from" type="Plane" />
<description>
Constructs a [Plane] as a copy of the given [Plane].
</description>
</constructor>
<constructor name="Plane">
<return type="Plane" />
- <argument index="0" name="a" type="float" />
- <argument index="1" name="b" type="float" />
- <argument index="2" name="c" type="float" />
- <argument index="3" name="d" type="float" />
+ <param index="0" name="a" type="float" />
+ <param index="1" name="b" type="float" />
+ <param index="2" name="c" type="float" />
+ <param index="3" name="d" type="float" />
<description>
- Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin.
+ Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [param a], [param b] and [param c], and the plane has a distance of [param d] from the origin.
</description>
</constructor>
<constructor name="Plane">
<return type="Plane" />
- <argument index="0" name="normal" type="Vector3" />
+ <param index="0" name="normal" type="Vector3" />
<description>
Creates a plane from the normal vector. The plane will intersect the origin.
+ The [param normal] of the plane must be a unit vector.
</description>
</constructor>
<constructor name="Plane">
<return type="Plane" />
- <argument index="0" name="normal" type="Vector3" />
- <argument index="1" name="d" type="float" />
+ <param index="0" name="normal" type="Vector3" />
+ <param index="1" name="d" type="float" />
<description>
Creates a plane from the normal vector and the plane's distance from the origin.
+ The [param normal] of the plane must be a unit vector.
</description>
</constructor>
<constructor name="Plane">
<return type="Plane" />
- <argument index="0" name="normal" type="Vector3" />
- <argument index="1" name="point" type="Vector3" />
+ <param index="0" name="normal" type="Vector3" />
+ <param index="1" name="point" type="Vector3" />
<description>
Creates a plane from the normal vector and a point on the plane.
+ The [param normal] of the plane must be a unit vector.
</description>
</constructor>
<constructor name="Plane">
<return type="Plane" />
- <argument index="0" name="point1" type="Vector3" />
- <argument index="1" name="point2" type="Vector3" />
- <argument index="2" name="point3" type="Vector3" />
+ <param index="0" name="point1" type="Vector3" />
+ <param index="1" name="point2" type="Vector3" />
+ <param index="2" name="point3" type="Vector3" />
<description>
Creates a plane from the three points, given in clockwise order.
</description>
</constructor>
</constructors>
<methods>
- <method name="center" qualifiers="const">
- <return type="Vector3" />
+ <method name="distance_to" qualifiers="const">
+ <return type="float" />
+ <param index="0" name="point" type="Vector3" />
<description>
- Returns the center of the plane.
+ Returns the shortest distance from the plane to the position [param point]. If the point is above the plane, the distance will be positive. If below, the distance will be negative.
</description>
</method>
- <method name="distance_to" qualifiers="const">
- <return type="float" />
- <argument index="0" name="point" type="Vector3" />
+ <method name="get_center" qualifiers="const">
+ <return type="Vector3" />
<description>
- Returns the shortest distance from the plane to the position [code]point[/code]. If the point is above the plane, the distance will be positive. If below, the distance will be negative.
+ Returns the center of the plane.
</description>
</method>
<method name="has_point" qualifiers="const">
<return type="bool" />
- <argument index="0" name="point" type="Vector3" />
- <argument index="1" name="tolerance" type="float" default="1e-05" />
+ <param index="0" name="point" type="Vector3" />
+ <param index="1" name="tolerance" type="float" default="1e-05" />
<description>
- Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]tolerance[/code] threshold.
+ Returns [code]true[/code] if [param point] is inside the plane. Comparison uses a custom minimum [param tolerance] threshold.
</description>
</method>
<method name="intersect_3" qualifiers="const">
<return type="Variant" />
- <argument index="0" name="b" type="Plane" />
- <argument index="1" name="c" type="Plane" />
+ <param index="0" name="b" type="Plane" />
+ <param index="1" name="c" type="Plane" />
<description>
- Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned.
+ Returns the intersection point of the three planes [param b], [param c] and this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
<method name="intersects_ray" qualifiers="const">
<return type="Variant" />
- <argument index="0" name="from" type="Vector3" />
- <argument index="1" name="dir" type="Vector3" />
+ <param index="0" name="from" type="Vector3" />
+ <param index="1" name="dir" type="Vector3" />
<description>
- Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
+ Returns the intersection point of a ray consisting of the position [param from] and the direction normal [param dir] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
<method name="intersects_segment" qualifiers="const">
<return type="Variant" />
- <argument index="0" name="from" type="Vector3" />
- <argument index="1" name="to" type="Vector3" />
+ <param index="0" name="from" type="Vector3" />
+ <param index="1" name="to" type="Vector3" />
<description>
- Returns the intersection point of a segment from position [code]from[/code] to position [code]to[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
+ Returns the intersection point of a segment from position [param from] to position [param to] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
<method name="is_equal_approx" qualifiers="const">
<return type="bool" />
- <argument index="0" name="to_plane" type="Plane" />
+ <param index="0" name="to_plane" type="Plane" />
<description>
- Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
+ Returns [code]true[/code] if this plane and [param to_plane] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
+ </description>
+ </method>
+ <method name="is_finite" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if this plane is finite, by calling [method @GlobalScope.is_finite] on each component.
</description>
</method>
<method name="is_point_over" qualifiers="const">
<return type="bool" />
- <argument index="0" name="point" type="Vector3" />
+ <param index="0" name="point" type="Vector3" />
<description>
- Returns [code]true[/code] if [code]point[/code] is located above the plane.
+ Returns [code]true[/code] if [param point] is located above the plane.
</description>
</method>
<method name="normalized" qualifiers="const">
@@ -134,9 +143,9 @@
</method>
<method name="project" qualifiers="const">
<return type="Vector3" />
- <argument index="0" name="point" type="Vector3" />
+ <param index="0" name="point" type="Vector3" />
<description>
- Returns the orthogonal projection of [code]point[/code] into a point in the plane.
+ Returns the orthogonal projection of [param point] into a point in the plane.
</description>
</method>
</methods>
@@ -146,7 +155,7 @@
In the scalar equation of the plane [code]ax + by + cz = d[/code], this is [code]d[/code], while the [code](a, b, c)[/code] coordinates are represented by the [member normal] property.
</member>
<member name="normal" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- The normal of the plane, which must be normalized.
+ The normal of the plane, which must be a unit vector.
In the scalar equation of the plane [code]ax + by + cz = d[/code], this is the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] property.
</member>
<member name="x" type="float" setter="" getter="" default="0.0">
@@ -173,15 +182,22 @@
<operators>
<operator name="operator !=">
<return type="bool" />
- <argument index="0" name="right" type="Plane" />
+ <param index="0" name="right" type="Plane" />
<description>
Returns [code]true[/code] if the planes are not equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
+ <operator name="operator *">
+ <return type="Plane" />
+ <param index="0" name="right" type="Transform3D" />
+ <description>
+ Inversely transforms (multiplies) the [Plane] by the given [Transform3D] transformation matrix.
+ </description>
+ </operator>
<operator name="operator ==">
<return type="bool" />
- <argument index="0" name="right" type="Plane" />
+ <param index="0" name="right" type="Plane" />
<description>
Returns [code]true[/code] if the planes are exactly equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.