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-rw-r--r--doc/classes/PinJoint.xml16
1 files changed, 6 insertions, 10 deletions
diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml
index 4546377171..925722fd21 100644
--- a/doc/classes/PinJoint.xml
+++ b/doc/classes/PinJoint.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint" inherits="Joint" category="Core" version="3.2">
<brief_description>
- Pin Joint for 3D Shapes.
+ Pin joint for 3D shapes.
</brief_description>
<description>
- Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
+ Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together.
</description>
<tutorials>
</tutorials>
@@ -12,12 +12,10 @@
</methods>
<members>
<member name="params/bias" type="float" setter="set_param" getter="get_param">
- The force with which the pinned objects stay in positional relation to each other.
- The higher, the stronger.
+ The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
</member>
<member name="params/damping" type="float" setter="set_param" getter="get_param">
- The force with which the pinned objects stay in velocity relation to each other.
- The higher, the stronger.
+ The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
</member>
<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
If above 0, this value is the maximum value for an impulse that this Joint produces.
@@ -25,12 +23,10 @@
</members>
<constants>
<constant name="PARAM_BIAS" value="0" enum="Param">
- The force with which the pinned objects stay in positional relation to each other.
- The higher, the stronger.
+ The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
</constant>
<constant name="PARAM_DAMPING" value="1" enum="Param">
- The force with which the pinned objects stay in velocity relation to each other.
- The higher, the stronger.
+ The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
</constant>
<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
If above 0, this value is the maximum value for an impulse that this Joint produces.