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-rw-r--r--doc/classes/PhysicsTestMotionResult3D.xml74
1 files changed, 63 insertions, 11 deletions
diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml
index c2d6709412..8aa087e99a 100644
--- a/doc/classes/PhysicsTestMotionResult3D.xml
+++ b/doc/classes/PhysicsTestMotionResult3D.xml
@@ -6,30 +6,82 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="get_collider" qualifiers="const">
+ <return type="Object" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_id" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_rid" qualifiers="const">
+ <return type="RID" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_shape" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_velocity" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ </description>
+ </method>
+ <method name="get_collision_depth" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ </description>
+ </method>
+ <method name="get_collision_normal" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ </description>
+ </method>
+ <method name="get_collision_point" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ </description>
+ </method>
+ </methods>
<members>
- <member name="collider" type="Object" setter="" getter="get_collider">
+ <member name="collider" type="Object" setter="" getter="get_best_collider">
</member>
- <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
+ <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0">
</member>
- <member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+ <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid">
</member>
- <member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0">
+ <member name="collider_shape" type="int" setter="" getter="get_best_collider_shape" default="0">
</member>
- <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3(0, 0, 0)">
+ <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)">
</member>
- <member name="collision_depth" type="float" setter="" getter="get_collision_depth" default="0.0">
+ <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0">
</member>
- <member name="collision_normal" type="Vector3" setter="" getter="get_collision_normal" default="Vector3(0, 0, 0)">
+ <member name="collision_depth" type="float" setter="" getter="get_best_collision_depth" default="0.0">
</member>
- <member name="collision_point" type="Vector3" setter="" getter="get_collision_point" default="Vector3(0, 0, 0)">
+ <member name="collision_normal" type="Vector3" setter="" getter="get_best_collision_normal" default="Vector3(0, 0, 0)">
</member>
- <member name="collision_safe_fraction" type="float" setter="" getter="get_collision_safe_fraction" default="0.0">
- </member>
- <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0">
+ <member name="collision_point" type="Vector3" setter="" getter="get_best_collision_point" default="Vector3(0, 0, 0)">
</member>
<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)">
</member>
+ <member name="safe_fraction" type="float" setter="" getter="get_safe_fraction" default="0.0">
+ </member>
<member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)">
</member>
+ <member name="unsafe_fraction" type="float" setter="" getter="get_unsafe_fraction" default="0.0">
+ </member>
</members>
</class>