diff options
Diffstat (limited to 'doc/classes/PhysicsTestMotionResult3D.xml')
-rw-r--r-- | doc/classes/PhysicsTestMotionResult3D.xml | 74 |
1 files changed, 63 insertions, 11 deletions
diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml index c2d6709412..8aa087e99a 100644 --- a/doc/classes/PhysicsTestMotionResult3D.xml +++ b/doc/classes/PhysicsTestMotionResult3D.xml @@ -6,30 +6,82 @@ </description> <tutorials> </tutorials> + <methods> + <method name="get_collider" qualifiers="const"> + <return type="Object" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + </description> + </method> + <method name="get_collider_id" qualifiers="const"> + <return type="int" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + </description> + </method> + <method name="get_collider_rid" qualifiers="const"> + <return type="RID" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + </description> + </method> + <method name="get_collider_shape" qualifiers="const"> + <return type="int" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + </description> + </method> + <method name="get_collider_velocity" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + </description> + </method> + <method name="get_collision_depth" qualifiers="const"> + <return type="float" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + </description> + </method> + <method name="get_collision_normal" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + </description> + </method> + <method name="get_collision_point" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + </description> + </method> + </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider"> + <member name="collider" type="Object" setter="" getter="get_best_collider"> </member> - <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> + <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0"> </member> - <member name="collider_rid" type="RID" setter="" getter="get_collider_rid"> + <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid"> </member> - <member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0"> + <member name="collider_shape" type="int" setter="" getter="get_best_collider_shape" default="0"> </member> - <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3(0, 0, 0)"> + <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)"> </member> - <member name="collision_depth" type="float" setter="" getter="get_collision_depth" default="0.0"> + <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0"> </member> - <member name="collision_normal" type="Vector3" setter="" getter="get_collision_normal" default="Vector3(0, 0, 0)"> + <member name="collision_depth" type="float" setter="" getter="get_best_collision_depth" default="0.0"> </member> - <member name="collision_point" type="Vector3" setter="" getter="get_collision_point" default="Vector3(0, 0, 0)"> + <member name="collision_normal" type="Vector3" setter="" getter="get_best_collision_normal" default="Vector3(0, 0, 0)"> </member> - <member name="collision_safe_fraction" type="float" setter="" getter="get_collision_safe_fraction" default="0.0"> - </member> - <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0"> + <member name="collision_point" type="Vector3" setter="" getter="get_best_collision_point" default="Vector3(0, 0, 0)"> </member> <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)"> </member> + <member name="safe_fraction" type="float" setter="" getter="get_safe_fraction" default="0.0"> + </member> <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)"> </member> + <member name="unsafe_fraction" type="float" setter="" getter="get_unsafe_fraction" default="0.0"> + </member> </members> </class> |