diff options
Diffstat (limited to 'doc/classes/PhysicsTestMotionResult3D.xml')
-rw-r--r-- | doc/classes/PhysicsTestMotionResult3D.xml | 75 |
1 files changed, 47 insertions, 28 deletions
diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml index 8aa087e99a..282c140568 100644 --- a/doc/classes/PhysicsTestMotionResult3D.xml +++ b/doc/classes/PhysicsTestMotionResult3D.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsTestMotionResult3D" inherits="RefCounted" version="4.0"> <brief_description> + Result from a 3D body motion test. </brief_description> <description> + This class contains the motion and collision result from [method PhysicsServer3D.body_test_motion]. </description> <tutorials> </tutorials> @@ -11,77 +13,94 @@ <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured. </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured. See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occured. </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occured. See [CollisionObject3D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occured. + </description> + </method> + <method name="get_collision_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of detected collisions. </description> </method> <method name="get_collision_depth" qualifiers="const"> <return type="float" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occured. + </description> + </method> + <method name="get_collision_local_shape" qualifiers="const"> + <return type="int" /> + <argument index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occured. </description> </method> <method name="get_collision_normal" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occured. </description> </method> <method name="get_collision_point" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> + Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occured. + </description> + </method> + <method name="get_collision_safe_fraction" qualifiers="const"> + <return type="float" /> + <description> + Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code]. + </description> + </method> + <method name="get_collision_unsafe_fraction" qualifiers="const"> + <return type="float" /> + <description> + Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code]. + </description> + </method> + <method name="get_remainder" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's remaining movement vector. + </description> + </method> + <method name="get_travel" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's travel before collision. </description> </method> </methods> - <members> - <member name="collider" type="Object" setter="" getter="get_best_collider"> - </member> - <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0"> - </member> - <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid"> - </member> - <member name="collider_shape" type="int" setter="" getter="get_best_collider_shape" default="0"> - </member> - <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)"> - </member> - <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0"> - </member> - <member name="collision_depth" type="float" setter="" getter="get_best_collision_depth" default="0.0"> - </member> - <member name="collision_normal" type="Vector3" setter="" getter="get_best_collision_normal" default="Vector3(0, 0, 0)"> - </member> - <member name="collision_point" type="Vector3" setter="" getter="get_best_collision_point" default="Vector3(0, 0, 0)"> - </member> - <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)"> - </member> - <member name="safe_fraction" type="float" setter="" getter="get_safe_fraction" default="0.0"> - </member> - <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)"> - </member> - <member name="unsafe_fraction" type="float" setter="" getter="get_unsafe_fraction" default="0.0"> - </member> - </members> </class> |