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-rw-r--r--doc/classes/PhysicsTestMotionResult3D.xml75
1 files changed, 47 insertions, 28 deletions
diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml
index 8aa087e99a..282c140568 100644
--- a/doc/classes/PhysicsTestMotionResult3D.xml
+++ b/doc/classes/PhysicsTestMotionResult3D.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsTestMotionResult3D" inherits="RefCounted" version="4.0">
<brief_description>
+ Result from a 3D body motion test.
</brief_description>
<description>
+ This class contains the motion and collision result from [method PhysicsServer3D.body_test_motion].
</description>
<tutorials>
</tutorials>
@@ -11,77 +13,94 @@
<return type="Object" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
+ Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured.
</description>
</method>
<method name="get_collider_id" qualifiers="const">
<return type="int" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
+ Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured. See [method Object.get_instance_id].
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
+ Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occured.
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
+ Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occured. See [CollisionObject3D].
</description>
</method>
<method name="get_collider_velocity" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
+ Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occured.
+ </description>
+ </method>
+ <method name="get_collision_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the number of detected collisions.
</description>
</method>
<method name="get_collision_depth" qualifiers="const">
<return type="float" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
+ Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occured.
+ </description>
+ </method>
+ <method name="get_collision_local_shape" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occured.
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
+ Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occured.
</description>
</method>
<method name="get_collision_point" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
+ Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occured.
+ </description>
+ </method>
+ <method name="get_collision_safe_fraction" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code].
+ </description>
+ </method>
+ <method name="get_collision_unsafe_fraction" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code].
+ </description>
+ </method>
+ <method name="get_remainder" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ Returns the moving object's remaining movement vector.
+ </description>
+ </method>
+ <method name="get_travel" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ Returns the moving object's travel before collision.
</description>
</method>
</methods>
- <members>
- <member name="collider" type="Object" setter="" getter="get_best_collider">
- </member>
- <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0">
- </member>
- <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid">
- </member>
- <member name="collider_shape" type="int" setter="" getter="get_best_collider_shape" default="0">
- </member>
- <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)">
- </member>
- <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0">
- </member>
- <member name="collision_depth" type="float" setter="" getter="get_best_collision_depth" default="0.0">
- </member>
- <member name="collision_normal" type="Vector3" setter="" getter="get_best_collision_normal" default="Vector3(0, 0, 0)">
- </member>
- <member name="collision_point" type="Vector3" setter="" getter="get_best_collision_point" default="Vector3(0, 0, 0)">
- </member>
- <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)">
- </member>
- <member name="safe_fraction" type="float" setter="" getter="get_safe_fraction" default="0.0">
- </member>
- <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)">
- </member>
- <member name="unsafe_fraction" type="float" setter="" getter="get_unsafe_fraction" default="0.0">
- </member>
- </members>
</class>