summaryrefslogtreecommitdiff
path: root/doc/classes/PhysicsTestMotionResult3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/PhysicsTestMotionResult3D.xml')
-rw-r--r--doc/classes/PhysicsTestMotionResult3D.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml
index e347a350c2..f82df1989f 100644
--- a/doc/classes/PhysicsTestMotionResult3D.xml
+++ b/doc/classes/PhysicsTestMotionResult3D.xml
@@ -11,35 +11,35 @@
<methods>
<method name="get_collider" qualifiers="const">
<return type="Object" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collider_id" qualifiers="const">
<return type="int" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occurred. See [method Object.get_instance_id].
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See [CollisionObject3D].
</description>
</method>
<method name="get_collider_velocity" qualifiers="const">
<return type="Vector3" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred.
</description>
@@ -52,28 +52,28 @@
</method>
<method name="get_collision_depth" qualifiers="const">
<return type="float" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collision_local_shape" qualifiers="const">
<return type="int" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
<return type="Vector3" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred.
</description>
</method>
<method name="get_collision_point" qualifiers="const">
<return type="Vector3" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred.
</description>