diff options
Diffstat (limited to 'doc/classes/PhysicsTestMotionResult3D.xml')
-rw-r--r-- | doc/classes/PhysicsTestMotionResult3D.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml index 282c140568..96029937da 100644 --- a/doc/classes/PhysicsTestMotionResult3D.xml +++ b/doc/classes/PhysicsTestMotionResult3D.xml @@ -13,35 +13,35 @@ <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured. + Returns the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occured. See [method Object.get_instance_id]. + Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default), if a collision occurred. See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occured. + Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occured. See [CollisionObject3D]. + Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See [CollisionObject3D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occured. + Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_count" qualifiers="const"> @@ -54,28 +54,28 @@ <return type="float" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occured. + Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_local_shape" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occured. + Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_normal" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occured. + Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_point" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occured. + Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred. </description> </method> <method name="get_collision_safe_fraction" qualifiers="const"> @@ -87,7 +87,7 @@ <method name="get_collision_unsafe_fraction" qualifiers="const"> <return type="float" /> <description> - Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code]. + Returns the minimum fraction of the motion needed to collide, if a collision occurred, between [code]0[/code] and [code]1[/code]. </description> </method> <method name="get_remainder" qualifiers="const"> |