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Diffstat (limited to 'doc/classes/PhysicsTestMotionParameters3D.xml')
-rw-r--r-- | doc/classes/PhysicsTestMotionParameters3D.xml | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/doc/classes/PhysicsTestMotionParameters3D.xml b/doc/classes/PhysicsTestMotionParameters3D.xml new file mode 100644 index 0000000000..07abbb1cb1 --- /dev/null +++ b/doc/classes/PhysicsTestMotionParameters3D.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsTestMotionParameters3D" inherits="RefCounted" version="4.0"> + <brief_description> + Parameters to be sent to a 3D body motion test. + </brief_description> + <description> + This class contains parameters used in [method PhysicsServer3D.body_test_motion]. + </description> + <tutorials> + </tutorials> + <members> + <member name="collide_separation_ray" type="bool" setter="set_collide_separation_ray_enabled" getter="is_collide_separation_ray_enabled" default="false"> + If set to [code]true[/code], shapes of type [constant PhysicsServer3D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground. + If set to [code]false[/code], shapes of type [constant PhysicsServer3D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes. + </member> + <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> + Optional array of body [RID] to exclude from collision. + </member> + <member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> + Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform. + </member> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.001"> + Increases the size of the shapes involved in the collision detection. + </member> + <member name="max_collisions" type="int" setter="set_max_collisions" getter="get_max_collisions" default="1"> + Maximum number of returned collisions, between [code]1[/code] and [code]32[/code]. Always returns the deepest detected collisions. + </member> + <member name="motion" type="Vector3" setter="set_motion" getter="get_motion" default="Vector3(0, 0, 0)"> + Motion vector to define the length and direction of the motion to test. + </member> + </members> +</class> |