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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsTestMotionParameters2D" inherits="RefCounted" version="4.0">
+ <brief_description>
+ Parameters to be sent to a 2D body motion test.
+ </brief_description>
+ <description>
+ This class contains parameters used in [method PhysicsServer2D.body_test_motion].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="collide_separation_ray" type="bool" setter="set_collide_separation_ray_enabled" getter="is_collide_separation_ray_enabled" default="false">
+ If set to [code]true[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
+ If set to [code]false[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
+ </member>
+ <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
+ Optional array of body [RID] to exclude from collision.
+ </member>
+ <member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)">
+ Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
+ </member>
+ <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.08">
+ Increases the size of the shapes involved in the collision detection.
+ </member>
+ <member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2(0, 0)">
+ Motion vector to define the length and direction of the motion to test.
+ </member>
+ </members>
+</class>