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-rw-r--r--doc/classes/PhysicsShapeQueryParameters3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml
index 64100f847b..a3ff1765f9 100644
--- a/doc/classes/PhysicsShapeQueryParameters3D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters3D.xml
@@ -18,8 +18,8 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
- The list of objects or object [RID]s that will be excluded from collisions.
+ <member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
+ The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject3D.get_rid] to get the [RID] associated with a [CollisionObject3D]-derived node.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
The collision margin for the shape.