diff options
Diffstat (limited to 'doc/classes/PhysicsShapeQueryParameters3D.xml')
| -rw-r--r-- | doc/classes/PhysicsShapeQueryParameters3D.xml | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml index 1a289ff9d0..789ce0a6c3 100644 --- a/doc/classes/PhysicsShapeQueryParameters3D.xml +++ b/doc/classes/PhysicsShapeQueryParameters3D.xml @@ -4,7 +4,7 @@ Parameters to be sent to a 3D shape physics query. </brief_description> <description> - This class contains the shape and other parameters for 3D intersection/collision queries. + This class contains the shape and other parameters for [PhysicsDirectSpaceState3D] intersection/collision queries. </description> <tutorials> </tutorials> @@ -16,7 +16,7 @@ If [code]true[/code], the query will take [PhysicsBody3D]s into account. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295"> - The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]"> The list of objects or object [RID]s that will be excluded from collisions. @@ -24,6 +24,9 @@ <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> The collision margin for the shape. </member> + <member name="motion" type="Vector3" setter="set_motion" getter="get_motion" default="Vector3(0, 0, 0)"> + The motion of the shape being queried for. + </member> <member name="shape" type="Resource" setter="set_shape" getter="get_shape"> The [Shape3D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid]. </member> |