diff options
Diffstat (limited to 'doc/classes/PhysicsShapeQueryParameters3D.xml')
-rw-r--r-- | doc/classes/PhysicsShapeQueryParameters3D.xml | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml index de9b623591..1a289ff9d0 100644 --- a/doc/classes/PhysicsShapeQueryParameters3D.xml +++ b/doc/classes/PhysicsShapeQueryParameters3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> If [code]true[/code], the query will take [Area3D]s into account. @@ -17,7 +15,7 @@ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> If [code]true[/code], the query will take [PhysicsBody3D]s into account. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295"> The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]"> @@ -64,6 +62,4 @@ The queried shape's transform matrix. </member> </members> - <constants> - </constants> </class> |