diff options
Diffstat (limited to 'doc/classes/PhysicsServer3D.xml')
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 59 |
1 files changed, 42 insertions, 17 deletions
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 33eb0de698..2fbe84b8b1 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -347,7 +347,7 @@ </description> </method> <method name="body_get_param" qualifiers="const"> - <return type="float" /> + <return type="Variant" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" /> <description> @@ -430,6 +430,13 @@ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> + <method name="body_reset_mass_properties"> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <description> + Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param]. + </description> + </method> <method name="body_set_axis_lock"> <return type="void" /> <argument index="0" name="body" type="RID" /> @@ -478,6 +485,9 @@ <argument index="2" name="userdata" type="Variant" default="null" /> <description> Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). + The force integration function takes 2 arguments: + [code]state:[/code] [PhysicsDirectBodyState3D] used to retrieve and modify the body's state. + [code]userdata:[/code] Optional user data, if it was passed when calling [code]body_set_force_integration_callback[/code]. </description> </method> <method name="body_set_max_contacts_reported"> @@ -508,7 +518,7 @@ <return type="void" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" /> - <argument index="2" name="value" type="float" /> + <argument index="2" name="value" type="Variant" /> <description> Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants. </description> @@ -571,7 +581,8 @@ <argument index="2" name="motion" type="Vector3" /> <argument index="3" name="margin" type="float" default="0.001" /> <argument index="4" name="result" type="PhysicsTestMotionResult3D" default="null" /> - <argument index="5" name="exclude" type="Array" default="[]" /> + <argument index="5" name="collide_separation_ray" type="bool" default="false" /> + <argument index="6" name="exclude" type="Array" default="[]" /> <description> Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in. </description> @@ -849,6 +860,11 @@ <description> </description> </method> + <method name="separation_ray_shape_create"> + <return type="RID" /> + <description> + </description> + </method> <method name="set_active"> <return type="void" /> <argument index="0" name="active" type="bool" /> @@ -1171,31 +1187,34 @@ <constant name="SHAPE_PLANE" value="0" enum="ShapeType"> The [Shape3D] is a [WorldMarginShape3D]. </constant> - <constant name="SHAPE_SPHERE" value="1" enum="ShapeType"> + <constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType"> + The [Shape3D] is a [SeparationRayShape3D]. + </constant> + <constant name="SHAPE_SPHERE" value="2" enum="ShapeType"> The [Shape3D] is a [SphereShape3D]. </constant> - <constant name="SHAPE_BOX" value="2" enum="ShapeType"> + <constant name="SHAPE_BOX" value="3" enum="ShapeType"> The [Shape3D] is a [BoxShape3D]. </constant> - <constant name="SHAPE_CAPSULE" value="3" enum="ShapeType"> + <constant name="SHAPE_CAPSULE" value="4" enum="ShapeType"> The [Shape3D] is a [CapsuleShape3D]. </constant> - <constant name="SHAPE_CYLINDER" value="4" enum="ShapeType"> + <constant name="SHAPE_CYLINDER" value="5" enum="ShapeType"> The [Shape3D] is a [CylinderShape3D]. </constant> - <constant name="SHAPE_CONVEX_POLYGON" value="5" enum="ShapeType"> + <constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType"> The [Shape3D] is a [ConvexPolygonShape3D]. </constant> - <constant name="SHAPE_CONCAVE_POLYGON" value="6" enum="ShapeType"> + <constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType"> The [Shape3D] is a [ConcavePolygonShape3D]. </constant> - <constant name="SHAPE_HEIGHTMAP" value="7" enum="ShapeType"> + <constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType"> The [Shape3D] is a [HeightMapShape3D]. </constant> - <constant name="SHAPE_SOFT_BODY" value="8" enum="ShapeType"> + <constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType"> The [Shape3D] is a [SoftBody3D]. </constant> - <constant name="SHAPE_CUSTOM" value="9" enum="ShapeType"> + <constant name="SHAPE_CUSTOM" value="10" enum="ShapeType"> This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. </constant> <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter"> @@ -1250,7 +1269,7 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. In this mode, a body can be only moved by user code. + Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. @@ -1270,16 +1289,22 @@ <constant name="BODY_PARAM_MASS" value="2" enum="BodyParameter"> Constant to set/get a body's mass. </constant> - <constant name="BODY_PARAM_GRAVITY_SCALE" value="3" enum="BodyParameter"> + <constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter"> + Constant to set/get a body's inertia. + </constant> + <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter"> + Constant to set/get a body's center of mass. + </constant> + <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter"> Constant to set/get a body's gravity multiplier. </constant> - <constant name="BODY_PARAM_LINEAR_DAMP" value="4" enum="BodyParameter"> + <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter"> Constant to set/get a body's linear dampening factor. </constant> - <constant name="BODY_PARAM_ANGULAR_DAMP" value="5" enum="BodyParameter"> + <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter"> Constant to set/get a body's angular dampening factor. </constant> - <constant name="BODY_PARAM_MAX" value="6" enum="BodyParameter"> + <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter"> Represents the size of the [enum BodyParameter] enum. </constant> <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> |