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Diffstat (limited to 'doc/classes/PhysicsServer3D.xml')
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 1223 |
1 files changed, 473 insertions, 750 deletions
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 5fd3ef5db2..c47a311161 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -10,188 +10,132 @@ </tutorials> <methods> <method name="area_add_shape"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape" type="RID"> - </argument> - <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> - </argument> - <argument index="3" name="disabled" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape" type="RID" /> + <argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)" /> + <argument index="3" name="disabled" type="bool" default="false" /> <description> Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="area_attach_object_instance_id"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="id" type="int" /> <description> Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="area_clear_shapes"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> <description> Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later. </description> </method> <method name="area_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> Creates an [Area3D]. </description> </method> <method name="area_get_object_instance_id" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="area" type="RID" /> <description> Gets the instance ID of the object the area is assigned to. </description> </method> <method name="area_get_param" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter"> - </argument> + <return type="Variant" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" /> <description> Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants. </description> </method> <method name="area_get_shape" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="RID" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the [RID] of the nth shape of an area. </description> </method> <method name="area_get_shape_count" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="area" type="RID" /> <description> Returns the number of shapes assigned to an area. </description> </method> <method name="area_get_shape_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the transform matrix of a shape within an area. </description> </method> <method name="area_get_space" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="RID" /> + <argument index="0" name="area" type="RID" /> <description> Returns the space assigned to the area. </description> </method> <method name="area_get_space_override_mode" qualifiers="const"> - <return type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode" /> + <argument index="0" name="area" type="RID" /> <description> Returns the space override mode for the area. </description> </method> <method name="area_get_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="area" type="RID" /> <description> Returns the transform matrix for an area. </description> </method> - <method name="area_is_ray_pickable" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <description> - If [code]true[/code], area collides with rays. - </description> - </method> <method name="area_remove_shape"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Removes a shape from an area. It does not delete the shape, so it can be reassigned later. </description> </method> <method name="area_set_area_monitor_callback"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="receiver" type="Object"> - </argument> - <argument index="2" name="method" type="StringName"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="receiver" type="Object" /> + <argument index="2" name="method" type="StringName" /> <description> </description> </method> <method name="area_set_collision_layer"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="layer" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="layer" type="int" /> <description> Assigns the area to one or many physics layers. </description> </method> <method name="area_set_collision_mask"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="mask" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="mask" type="int" /> <description> Sets which physics layers the area will monitor. </description> </method> <method name="area_set_monitor_callback"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="receiver" type="Object"> - </argument> - <argument index="2" name="method" type="StringName"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="receiver" type="Object" /> + <argument index="2" name="method" type="StringName" /> <description> Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: 1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area. @@ -202,1081 +146,845 @@ </description> </method> <method name="area_set_monitorable"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="monitorable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="monitorable" type="bool" /> <description> </description> </method> <method name="area_set_param"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter"> - </argument> - <argument index="2" name="value" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" /> + <argument index="2" name="value" type="Variant" /> <description> Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants. </description> </method> <method name="area_set_ray_pickable"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="enable" type="bool" /> <description> Sets object pickable with rays. </description> </method> <method name="area_set_shape"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="shape" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="shape" type="RID" /> <description> Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="area_set_shape_disabled"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="disabled" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="disabled" type="bool" /> <description> </description> </method> <method name="area_set_shape_transform"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="transform" type="Transform"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="transform" type="Transform3D" /> <description> Sets the transform matrix for an area shape. </description> </method> <method name="area_set_space"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="space" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="space" type="RID" /> <description> Assigns a space to the area. </description> </method> <method name="area_set_space_override_mode"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="mode" type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="mode" type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode" /> <description> Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants. </description> </method> <method name="area_set_transform"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="transform" type="Transform"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="transform" type="Transform3D" /> <description> Sets the transform matrix for an area. </description> </method> <method name="body_add_central_force"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="force" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="force" type="Vector3" /> <description> </description> </method> <method name="body_add_collision_exception"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="excepted_body" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="excepted_body" type="RID" /> <description> Adds a body to the list of bodies exempt from collisions. </description> </method> <method name="body_add_force"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="force" type="Vector3"> - </argument> - <argument index="2" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="force" type="Vector3" /> + <argument index="2" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> <description> </description> </method> <method name="body_add_shape"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape" type="RID"> - </argument> - <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> - </argument> - <argument index="3" name="disabled" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape" type="RID" /> + <argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)" /> + <argument index="3" name="disabled" type="bool" default="false" /> <description> Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="body_add_torque"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="torque" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="torque" type="Vector3" /> <description> </description> </method> <method name="body_apply_central_impulse"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="impulse" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="impulse" type="Vector3" /> <description> </description> </method> <method name="body_apply_impulse"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="impulse" type="Vector3"> - </argument> - <argument index="2" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="impulse" type="Vector3" /> + <argument index="2" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> <description> Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code]. </description> </method> <method name="body_apply_torque_impulse"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="impulse" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="impulse" type="Vector3" /> <description> Gives the body a push to rotate it. </description> </method> <method name="body_attach_object_instance_id"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="id" type="int" /> <description> Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="body_clear_shapes"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> <description> Removes all shapes from a body. </description> </method> <method name="body_create"> - <return type="RID"> - </return> - <argument index="0" name="mode" type="int" enum="PhysicsServer3D.BodyMode" default="2"> - </argument> - <argument index="1" name="init_sleeping" type="bool" default="false"> - </argument> + <return type="RID" /> <description> - Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. </description> </method> <method name="body_get_collision_layer" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Returns the physics layer or layers a body belongs to. </description> </method> <method name="body_get_collision_mask" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Returns the physics layer or layers a body can collide with. - </description> </method> <method name="body_get_direct_state"> - <return type="PhysicsDirectBodyState3D"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="PhysicsDirectBodyState3D" /> + <argument index="0" name="body" type="RID" /> <description> Returns the [PhysicsDirectBodyState3D] of the body. </description> </method> - <method name="body_get_kinematic_safe_margin" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <description> - </description> - </method> <method name="body_get_max_contacts_reported" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]. </description> </method> <method name="body_get_mode" qualifiers="const"> - <return type="int" enum="PhysicsServer3D.BodyMode"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" enum="PhysicsServer3D.BodyMode" /> + <argument index="0" name="body" type="RID" /> <description> Returns the body mode. </description> </method> <method name="body_get_object_instance_id" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Gets the instance ID of the object the area is assigned to. </description> </method> <method name="body_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter"> - </argument> + <return type="float" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" /> <description> Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants. </description> </method> <method name="body_get_shape" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="RID" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the [RID] of the nth shape of a body. </description> </method> <method name="body_get_shape_count" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Returns the number of shapes assigned to a body. </description> </method> <method name="body_get_shape_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the transform matrix of a body shape. </description> </method> <method name="body_get_space" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="RID" /> + <argument index="0" name="body" type="RID" /> <description> Returns the [RID] of the space assigned to a body. </description> </method> <method name="body_get_state" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState"> - </argument> + <return type="Variant" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" /> <description> Returns a body state. </description> </method> <method name="body_is_axis_locked" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis"> - </argument> + <return type="bool" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" /> <description> </description> </method> <method name="body_is_continuous_collision_detection_enabled" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="bool" /> + <argument index="0" name="body" type="RID" /> <description> If [code]true[/code], the continuous collision detection mode is enabled. </description> </method> <method name="body_is_omitting_force_integration" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="bool" /> + <argument index="0" name="body" type="RID" /> <description> Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> - <method name="body_is_ray_pickable" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <description> - If [code]true[/code], the body can be detected by rays. - </description> - </method> <method name="body_remove_collision_exception"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="excepted_body" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="excepted_body" type="RID" /> <description> Removes a body from the list of bodies exempt from collisions. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. </description> </method> <method name="body_remove_shape"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> <method name="body_set_axis_lock"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis"> - </argument> - <argument index="2" name="lock" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" /> + <argument index="2" name="lock" type="bool" /> <description> </description> </method> <method name="body_set_axis_velocity"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="axis_velocity" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="axis_velocity" type="Vector3" /> <description> Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. </description> </method> <method name="body_set_collision_layer"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="layer" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="layer" type="int" /> <description> Sets the physics layer or layers a body belongs to. </description> </method> <method name="body_set_collision_mask"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="mask" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="mask" type="int" /> <description> Sets the physics layer or layers a body can collide with. </description> </method> <method name="body_set_enable_continuous_collision_detection"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="enable" type="bool" /> <description> If [code]true[/code], the continuous collision detection mode is enabled. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. </description> </method> <method name="body_set_force_integration_callback"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="receiver" type="Object"> - </argument> - <argument index="2" name="method" type="StringName"> - </argument> - <argument index="3" name="userdata" type="Variant" default="null"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="callable" type="Callable" /> + <argument index="2" name="userdata" type="Variant" default="null" /> <description> Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). </description> </method> - <method name="body_set_kinematic_safe_margin"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="margin" type="float"> - </argument> - <description> - </description> - </method> <method name="body_set_max_contacts_reported"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="amount" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="amount" type="int" /> <description> Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. </description> </method> <method name="body_set_mode"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="mode" type="int" enum="PhysicsServer3D.BodyMode"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="mode" type="int" enum="PhysicsServer3D.BodyMode" /> <description> Sets the body mode, from one of the [enum BodyMode] constants. </description> </method> <method name="body_set_omit_force_integration"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="enable" type="bool" /> <description> Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_set_param"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" /> + <argument index="2" name="value" type="float" /> <description> Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants. </description> </method> <method name="body_set_ray_pickable"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="enable" type="bool" /> <description> Sets the body pickable with rays if [code]enabled[/code] is set. </description> </method> <method name="body_set_shape"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="shape" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="shape" type="RID" /> <description> Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="body_set_shape_disabled"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="disabled" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="disabled" type="bool" /> <description> </description> </method> <method name="body_set_shape_transform"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="transform" type="Transform"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="transform" type="Transform3D" /> <description> Sets the transform matrix for a body shape. </description> </method> <method name="body_set_space"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="space" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="space" type="RID" /> <description> Assigns a space to the body (see [method space_create]). </description> </method> <method name="body_set_state"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState"> - </argument> - <argument index="2" name="value" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" /> + <argument index="2" name="value" type="Variant" /> <description> Sets a body state (see [enum BodyState] constants). </description> </method> + <method name="body_test_motion"> + <return type="bool" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="from" type="Transform3D" /> + <argument index="2" name="motion" type="Vector3" /> + <argument index="3" name="margin" type="float" default="0.001" /> + <argument index="4" name="result" type="PhysicsTestMotionResult3D" default="null" /> + <argument index="5" name="collide_separation_ray" type="bool" default="false" /> + <argument index="6" name="exclude" type="Array" default="[]" /> + <description> + Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in. + </description> + </method> + <method name="box_shape_create"> + <return type="RID" /> + <description> + </description> + </method> + <method name="capsule_shape_create"> + <return type="RID" /> + <description> + </description> + </method> + <method name="concave_polygon_shape_create"> + <return type="RID" /> + <description> + </description> + </method> <method name="cone_twist_joint_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam"> - </argument> + <return type="float" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" /> <description> Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants). </description> </method> <method name="cone_twist_joint_set_param"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" /> + <argument index="2" name="value" type="float" /> <description> Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants). </description> </method> + <method name="convex_polygon_shape_create"> + <return type="RID" /> + <description> + </description> + </method> + <method name="custom_shape_create"> + <return type="RID" /> + <description> + </description> + </method> + <method name="cylinder_shape_create"> + <return type="RID" /> + <description> + </description> + </method> <method name="free_rid"> - <return type="void"> - </return> - <argument index="0" name="rid" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="rid" type="RID" /> <description> Destroys any of the objects created by PhysicsServer3D. If the [RID] passed is not one of the objects that can be created by PhysicsServer3D, an error will be sent to the console. </description> </method> - <method name="generic_6dof_joint_get_flag"> - <return type="bool"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="axis" type="int" enum="Vector3.Axis"> - </argument> - <argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag"> - </argument> + <method name="generic_6dof_joint_get_flag" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="axis" type="int" enum="Vector3.Axis" /> + <argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" /> <description> Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants). </description> </method> - <method name="generic_6dof_joint_get_param"> - <return type="float"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="axis" type="int" enum="Vector3.Axis"> - </argument> - <argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam"> - </argument> + <method name="generic_6dof_joint_get_param" qualifiers="const"> + <return type="float" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="axis" type="int" enum="Vector3.Axis" /> + <argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" /> <description> Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants). </description> </method> <method name="generic_6dof_joint_set_flag"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="axis" type="int" enum="Vector3.Axis"> - </argument> - <argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag"> - </argument> - <argument index="3" name="enable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="axis" type="int" enum="Vector3.Axis" /> + <argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" /> + <argument index="3" name="enable" type="bool" /> <description> Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants). </description> </method> <method name="generic_6dof_joint_set_param"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="axis" type="int" enum="Vector3.Axis"> - </argument> - <argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam"> - </argument> - <argument index="3" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="axis" type="int" enum="Vector3.Axis" /> + <argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" /> + <argument index="3" name="value" type="float" /> <description> Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants). </description> </method> <method name="get_process_info"> - <return type="int"> - </return> - <argument index="0" name="process_info" type="int" enum="PhysicsServer3D.ProcessInfo"> - </argument> + <return type="int" /> + <argument index="0" name="process_info" type="int" enum="PhysicsServer3D.ProcessInfo" /> <description> Returns an Info defined by the [enum ProcessInfo] input given. </description> </method> + <method name="heightmap_shape_create"> + <return type="RID" /> + <description> + </description> + </method> <method name="hinge_joint_get_flag" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag"> - </argument> + <return type="bool" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" /> <description> Gets a hinge_joint flag (see [enum HingeJointFlag] constants). </description> </method> <method name="hinge_joint_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam"> - </argument> + <return type="float" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" /> <description> Gets a hinge_joint parameter (see [enum HingeJointParam]). </description> </method> <method name="hinge_joint_set_flag"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag"> - </argument> - <argument index="2" name="enabled" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" /> + <argument index="2" name="enabled" type="bool" /> <description> Sets a hinge_joint flag (see [enum HingeJointFlag] constants). </description> </method> <method name="hinge_joint_set_param"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" /> + <argument index="2" name="value" type="float" /> <description> Sets a hinge_joint parameter (see [enum HingeJointParam] constants). </description> </method> - <method name="joint_create_cone_twist"> - <return type="RID"> - </return> - <argument index="0" name="body_A" type="RID"> - </argument> - <argument index="1" name="local_ref_A" type="Transform"> - </argument> - <argument index="2" name="body_B" type="RID"> - </argument> - <argument index="3" name="local_ref_B" type="Transform"> - </argument> - <description> - Creates a [ConeTwistJoint3D]. - </description> - </method> - <method name="joint_create_generic_6dof"> - <return type="RID"> - </return> - <argument index="0" name="body_A" type="RID"> - </argument> - <argument index="1" name="local_ref_A" type="Transform"> - </argument> - <argument index="2" name="body_B" type="RID"> - </argument> - <argument index="3" name="local_ref_B" type="Transform"> - </argument> - <description> - Creates a [Generic6DOFJoint3D]. - </description> - </method> - <method name="joint_create_hinge"> - <return type="RID"> - </return> - <argument index="0" name="body_A" type="RID"> - </argument> - <argument index="1" name="hinge_A" type="Transform"> - </argument> - <argument index="2" name="body_B" type="RID"> - </argument> - <argument index="3" name="hinge_B" type="Transform"> - </argument> - <description> - Creates a [HingeJoint3D]. - </description> - </method> - <method name="joint_create_pin"> - <return type="RID"> - </return> - <argument index="0" name="body_A" type="RID"> - </argument> - <argument index="1" name="local_A" type="Vector3"> - </argument> - <argument index="2" name="body_B" type="RID"> - </argument> - <argument index="3" name="local_B" type="Vector3"> - </argument> - <description> - Creates a [PinJoint3D]. - </description> - </method> - <method name="joint_create_slider"> - <return type="RID"> - </return> - <argument index="0" name="body_A" type="RID"> - </argument> - <argument index="1" name="local_ref_A" type="Transform"> - </argument> - <argument index="2" name="body_B" type="RID"> - </argument> - <argument index="3" name="local_ref_B" type="Transform"> - </argument> - <description> - Creates a [SliderJoint3D]. + <method name="joint_clear"> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <description> + </description> + </method> + <method name="joint_create"> + <return type="RID" /> + <description> </description> </method> <method name="joint_get_solver_priority" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="joint" type="RID" /> <description> Gets the priority value of the Joint3D. </description> </method> <method name="joint_get_type" qualifiers="const"> - <return type="int" enum="PhysicsServer3D.JointType"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> + <return type="int" enum="PhysicsServer3D.JointType" /> + <argument index="0" name="joint" type="RID" /> <description> Returns the type of the Joint3D. </description> </method> + <method name="joint_make_cone_twist"> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="body_A" type="RID" /> + <argument index="2" name="local_ref_A" type="Transform3D" /> + <argument index="3" name="body_B" type="RID" /> + <argument index="4" name="local_ref_B" type="Transform3D" /> + <description> + </description> + </method> + <method name="joint_make_generic_6dof"> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="body_A" type="RID" /> + <argument index="2" name="local_ref_A" type="Transform3D" /> + <argument index="3" name="body_B" type="RID" /> + <argument index="4" name="local_ref_B" type="Transform3D" /> + <description> + </description> + </method> + <method name="joint_make_hinge"> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="body_A" type="RID" /> + <argument index="2" name="hinge_A" type="Transform3D" /> + <argument index="3" name="body_B" type="RID" /> + <argument index="4" name="hinge_B" type="Transform3D" /> + <description> + </description> + </method> + <method name="joint_make_pin"> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="body_A" type="RID" /> + <argument index="2" name="local_A" type="Vector3" /> + <argument index="3" name="body_B" type="RID" /> + <argument index="4" name="local_B" type="Vector3" /> + <description> + </description> + </method> + <method name="joint_make_slider"> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="body_A" type="RID" /> + <argument index="2" name="local_ref_A" type="Transform3D" /> + <argument index="3" name="body_B" type="RID" /> + <argument index="4" name="local_ref_B" type="Transform3D" /> + <description> + </description> + </method> <method name="joint_set_solver_priority"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="priority" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="priority" type="int" /> <description> Sets the priority value of the Joint3D. </description> </method> <method name="pin_joint_get_local_a" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> + <return type="Vector3" /> + <argument index="0" name="joint" type="RID" /> <description> Returns position of the joint in the local space of body a of the joint. </description> </method> <method name="pin_joint_get_local_b" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> + <return type="Vector3" /> + <argument index="0" name="joint" type="RID" /> <description> Returns position of the joint in the local space of body b of the joint. </description> </method> <method name="pin_joint_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam"> - </argument> + <return type="float" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" /> <description> Gets a pin_joint parameter (see [enum PinJointParam] constants). </description> </method> <method name="pin_joint_set_local_a"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="local_A" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="local_A" type="Vector3" /> <description> Sets position of the joint in the local space of body a of the joint. </description> </method> <method name="pin_joint_set_local_b"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="local_B" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="local_B" type="Vector3" /> <description> Sets position of the joint in the local space of body b of the joint. </description> </method> <method name="pin_joint_set_param"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" /> + <argument index="2" name="value" type="float" /> <description> Sets a pin_joint parameter (see [enum PinJointParam] constants). </description> </method> + <method name="plane_shape_create"> + <return type="RID" /> + <description> + </description> + </method> + <method name="separation_ray_shape_create"> + <return type="RID" /> + <description> + </description> + </method> <method name="set_active"> - <return type="void"> - </return> - <argument index="0" name="active" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="active" type="bool" /> <description> Activates or deactivates the 3D physics engine. </description> </method> - <method name="shape_create"> - <return type="RID"> - </return> - <argument index="0" name="type" type="int" enum="PhysicsServer3D.ShapeType"> - </argument> + <method name="set_collision_iterations"> + <return type="void" /> + <argument index="0" name="iterations" type="int" /> <description> - Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]. + Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code]. + [b]Note:[/b] Only has an effect when using the default GodotPhysics engine, not the Bullet physics engine. </description> </method> <method name="shape_get_data" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="shape" type="RID"> - </argument> + <return type="Variant" /> + <argument index="0" name="shape" type="RID" /> <description> Returns the shape data. </description> </method> <method name="shape_get_type" qualifiers="const"> - <return type="int" enum="PhysicsServer3D.ShapeType"> - </return> - <argument index="0" name="shape" type="RID"> - </argument> + <return type="int" enum="PhysicsServer3D.ShapeType" /> + <argument index="0" name="shape" type="RID" /> <description> Returns the type of shape (see [enum ShapeType] constants). </description> </method> <method name="shape_set_data"> - <return type="void"> - </return> - <argument index="0" name="shape" type="RID"> - </argument> - <argument index="1" name="data" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="shape" type="RID" /> + <argument index="1" name="data" type="Variant" /> <description> Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]. </description> </method> <method name="slider_joint_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam"> - </argument> + <return type="float" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" /> <description> Gets a slider_joint parameter (see [enum SliderJointParam] constants). </description> </method> <method name="slider_joint_set_param"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" /> + <argument index="2" name="value" type="float" /> <description> Gets a slider_joint parameter (see [enum SliderJointParam] constants). </description> </method> + <method name="soft_body_get_bounds" qualifiers="const"> + <return type="AABB" /> + <argument index="0" name="body" type="RID" /> + <description> + </description> + </method> <method name="space_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]. </description> </method> <method name="space_get_direct_state"> - <return type="PhysicsDirectSpaceState3D"> - </return> - <argument index="0" name="space" type="RID"> - </argument> + <return type="PhysicsDirectSpaceState3D" /> + <argument index="0" name="space" type="RID" /> <description> Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object can be used to make collision/intersection queries. </description> </method> <method name="space_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="space" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter"> - </argument> + <return type="float" /> + <argument index="0" name="space" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" /> <description> Returns the value of a space parameter. </description> </method> <method name="space_is_active" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="space" type="RID"> - </argument> + <return type="bool" /> + <argument index="0" name="space" type="RID" /> <description> Returns whether the space is active. </description> </method> <method name="space_set_active"> - <return type="void"> - </return> - <argument index="0" name="space" type="RID"> - </argument> - <argument index="1" name="active" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="space" type="RID" /> + <argument index="1" name="active" type="bool" /> <description> Marks a space as active. It will not have an effect, unless it is assigned to an area or body. </description> </method> <method name="space_set_param"> - <return type="void"> - </return> - <argument index="0" name="space" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="space" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" /> + <argument index="2" name="value" type="float" /> <description> Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants. </description> </method> + <method name="sphere_shape_create"> + <return type="RID" /> + <description> + </description> + </method> </methods> <constants> - <constant name="JOINT_PIN" value="0" enum="JointType"> + <constant name="JOINT_TYPE_PIN" value="0" enum="JointType"> The [Joint3D] is a [PinJoint3D]. </constant> - <constant name="JOINT_HINGE" value="1" enum="JointType"> + <constant name="JOINT_TYPE_HINGE" value="1" enum="JointType"> The [Joint3D] is a [HingeJoint3D]. </constant> - <constant name="JOINT_SLIDER" value="2" enum="JointType"> + <constant name="JOINT_TYPE_SLIDER" value="2" enum="JointType"> The [Joint3D] is a [SliderJoint3D]. </constant> - <constant name="JOINT_CONE_TWIST" value="3" enum="JointType"> + <constant name="JOINT_TYPE_CONE_TWIST" value="3" enum="JointType"> The [Joint3D] is a [ConeTwistJoint3D]. </constant> - <constant name="JOINT_6DOF" value="4" enum="JointType"> + <constant name="JOINT_TYPE_6DOF" value="4" enum="JointType"> The [Joint3D] is a [Generic6DOFJoint3D]. </constant> + <constant name="JOINT_TYPE_MAX" value="5" enum="JointType"> + Represents the size of the [enum JointType] enum. + </constant> <constant name="PIN_JOINT_BIAS" value="0" enum="PinJointParam"> The strength with which the pinned objects try to stay in positional relation to each other. The higher, the stronger. @@ -1469,8 +1177,8 @@ <constant name="SHAPE_PLANE" value="0" enum="ShapeType"> The [Shape3D] is a [WorldMarginShape3D]. </constant> - <constant name="SHAPE_RAY" value="1" enum="ShapeType"> - The [Shape3D] is a [RayShape3D]. + <constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType"> + The [Shape3D] is a [SeparationRayShape3D]. </constant> <constant name="SHAPE_SPHERE" value="2" enum="ShapeType"> The [Shape3D] is a [SphereShape3D]. @@ -1493,7 +1201,10 @@ <constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType"> The [Shape3D] is a [HeightMapShape3D]. </constant> - <constant name="SHAPE_CUSTOM" value="9" enum="ShapeType"> + <constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType"> + The [Shape3D] is a [SoftBody3D]. + </constant> + <constant name="SHAPE_CUSTOM" value="10" enum="ShapeType"> This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. </constant> <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter"> @@ -1520,6 +1231,18 @@ <constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter"> Constant to set/get the priority (order of processing) of an area. </constant> + <constant name="AREA_PARAM_WIND_FORCE_MAGNITUDE" value="8" enum="AreaParameter"> + Constant to set/get the magnitude of area-specific wind force. + </constant> + <constant name="AREA_PARAM_WIND_SOURCE" value="9" enum="AreaParameter"> + Constant to set/get the 3D vector that specifies the origin from which an area-specific wind blows. + </constant> + <constant name="AREA_PARAM_WIND_DIRECTION" value="10" enum="AreaParameter"> + Constant to set/get the 3D vector that specifies the direction in which an area-specific wind blows. + </constant> + <constant name="AREA_PARAM_WIND_ATTENUATION_FACTOR" value="11" enum="AreaParameter"> + Constant to set/get the exponential rate at which wind force decreases with distance from its origin. + </constant> <constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode"> This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them. </constant> @@ -1536,16 +1259,16 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. + Constant for static bodies. In this mode, a body can be only moved by user code. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> - Constant for kinematic bodies. + Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. </constant> - <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode"> - Constant for rigid bodies. + <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode"> + Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied. </constant> - <constant name="BODY_MODE_CHARACTER" value="3" enum="BodyMode"> - Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics. + <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode"> + Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. </constant> <constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter"> Constant to set/get a body's bounce factor. |