diff options
Diffstat (limited to 'doc/classes/PhysicsServer3D.xml')
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 95 |
1 files changed, 53 insertions, 42 deletions
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 46de9e5282..9db7ff5c12 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -16,7 +16,7 @@ </argument> <argument index="1" name="shape" type="RID"> </argument> - <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + <argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> </argument> <argument index="3" name="disabled" type="bool" default="false"> </argument> @@ -92,7 +92,7 @@ </description> </method> <method name="area_get_shape_transform" qualifiers="const"> - <return type="Transform"> + <return type="Transform3D"> </return> <argument index="0" name="area" type="RID"> </argument> @@ -121,7 +121,7 @@ </description> </method> <method name="area_get_transform" qualifiers="const"> - <return type="Transform"> + <return type="Transform3D"> </return> <argument index="0" name="area" type="RID"> </argument> @@ -258,7 +258,7 @@ </argument> <argument index="1" name="shape_idx" type="int"> </argument> - <argument index="2" name="transform" type="Transform"> + <argument index="2" name="transform" type="Transform3D"> </argument> <description> Sets the transform matrix for an area shape. @@ -291,7 +291,7 @@ </return> <argument index="0" name="area" type="RID"> </argument> - <argument index="1" name="transform" type="Transform"> + <argument index="1" name="transform" type="Transform3D"> </argument> <description> Sets the transform matrix for an area. @@ -325,7 +325,7 @@ </argument> <argument index="1" name="force" type="Vector3"> </argument> - <argument index="2" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="2" name="position" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> </description> @@ -337,7 +337,7 @@ </argument> <argument index="1" name="shape" type="RID"> </argument> - <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + <argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> </argument> <argument index="3" name="disabled" type="bool" default="false"> </argument> @@ -372,7 +372,7 @@ </argument> <argument index="1" name="impulse" type="Vector3"> </argument> - <argument index="2" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="2" name="position" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code]. @@ -443,14 +443,6 @@ Returns the [PhysicsDirectBodyState3D] of the body. </description> </method> - <method name="body_get_kinematic_safe_margin" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <description> - </description> - </method> <method name="body_get_max_contacts_reported" qualifiers="const"> <return type="int"> </return> @@ -510,7 +502,7 @@ </description> </method> <method name="body_get_shape_transform" qualifiers="const"> - <return type="Transform"> + <return type="Transform3D"> </return> <argument index="0" name="body" type="RID"> </argument> @@ -661,16 +653,6 @@ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). </description> </method> - <method name="body_set_kinematic_safe_margin"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="margin" type="float"> - </argument> - <description> - </description> - </method> <method name="body_set_max_contacts_reported"> <return type="void"> </return> @@ -760,7 +742,7 @@ </argument> <argument index="1" name="shape_idx" type="int"> </argument> - <argument index="2" name="transform" type="Transform"> + <argument index="2" name="transform" type="Transform3D"> </argument> <description> Sets the transform matrix for a body shape. @@ -790,6 +772,25 @@ Sets a body state (see [enum BodyState] constants). </description> </method> + <method name="body_test_motion"> + <return type="bool"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="from" type="Transform3D"> + </argument> + <argument index="2" name="motion" type="Vector3"> + </argument> + <argument index="3" name="infinite_inertia" type="bool"> + </argument> + <argument index="4" name="margin" type="float" default="0.001"> + </argument> + <argument index="5" name="result" type="PhysicsTestMotionResult3D" default="null"> + </argument> + <description> + Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in. + </description> + </method> <method name="box_shape_create"> <return type="RID"> </return> @@ -1017,11 +1018,11 @@ </argument> <argument index="1" name="body_A" type="RID"> </argument> - <argument index="2" name="local_ref_A" type="Transform"> + <argument index="2" name="local_ref_A" type="Transform3D"> </argument> <argument index="3" name="body_B" type="RID"> </argument> - <argument index="4" name="local_ref_B" type="Transform"> + <argument index="4" name="local_ref_B" type="Transform3D"> </argument> <description> </description> @@ -1033,11 +1034,11 @@ </argument> <argument index="1" name="body_A" type="RID"> </argument> - <argument index="2" name="local_ref_A" type="Transform"> + <argument index="2" name="local_ref_A" type="Transform3D"> </argument> <argument index="3" name="body_B" type="RID"> </argument> - <argument index="4" name="local_ref_B" type="Transform"> + <argument index="4" name="local_ref_B" type="Transform3D"> </argument> <description> </description> @@ -1049,11 +1050,11 @@ </argument> <argument index="1" name="body_A" type="RID"> </argument> - <argument index="2" name="hinge_A" type="Transform"> + <argument index="2" name="hinge_A" type="Transform3D"> </argument> <argument index="3" name="body_B" type="RID"> </argument> - <argument index="4" name="hinge_B" type="Transform"> + <argument index="4" name="hinge_B" type="Transform3D"> </argument> <description> </description> @@ -1081,11 +1082,11 @@ </argument> <argument index="1" name="body_A" type="RID"> </argument> - <argument index="2" name="local_ref_A" type="Transform"> + <argument index="2" name="local_ref_A" type="Transform3D"> </argument> <argument index="3" name="body_B" type="RID"> </argument> - <argument index="4" name="local_ref_B" type="Transform"> + <argument index="4" name="local_ref_B" type="Transform3D"> </argument> <description> </description> @@ -1186,6 +1187,16 @@ Activates or deactivates the 3D physics engine. </description> </method> + <method name="set_collision_iterations"> + <return type="void"> + </return> + <argument index="0" name="iterations" type="int"> + </argument> + <description> + Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code]. + [b]Note:[/b] Only has an effect when using the default GodotPhysics engine, not the Bullet physics engine. + </description> + </method> <method name="shape_get_data" qualifiers="const"> <return type="Variant"> </return> @@ -1595,16 +1606,16 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. + Constant for static bodies. In this mode, a body can be only moved by user code. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> - Constant for kinematic bodies. + Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. </constant> - <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode"> - Constant for rigid bodies. + <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode"> + Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied. </constant> - <constant name="BODY_MODE_CHARACTER" value="3" enum="BodyMode"> - Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics. + <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode"> + Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. </constant> <constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter"> Constant to set/get a body's bounce factor. |