diff options
Diffstat (limited to 'doc/classes/PhysicsServer3D.xml')
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 46cbe48b28..9f48c36b62 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -347,7 +347,7 @@ </description> </method> <method name="body_get_param" qualifiers="const"> - <return type="float" /> + <return type="Variant" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" /> <description> @@ -430,6 +430,13 @@ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> + <method name="body_reset_mass_properties"> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <description> + Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param]. + </description> + </method> <method name="body_set_axis_lock"> <return type="void" /> <argument index="0" name="body" type="RID" /> @@ -511,7 +518,7 @@ <return type="void" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" /> - <argument index="2" name="value" type="float" /> + <argument index="2" name="value" type="Variant" /> <description> Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants. </description> @@ -576,6 +583,7 @@ <argument index="4" name="result" type="PhysicsTestMotionResult3D" default="null" /> <argument index="5" name="collide_separation_ray" type="bool" default="false" /> <argument index="6" name="exclude" type="Array" default="[]" /> + <argument index="7" name="max_collisions" type="int" default="1" /> <description> Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in. </description> @@ -848,11 +856,6 @@ Sets a pin_joint parameter (see [enum PinJointParam] constants). </description> </method> - <method name="plane_shape_create"> - <return type="RID" /> - <description> - </description> - </method> <method name="separation_ray_shape_create"> <return type="RID" /> <description> @@ -968,6 +971,11 @@ <description> </description> </method> + <method name="world_boundary_shape_create"> + <return type="RID" /> + <description> + </description> + </method> </methods> <constants> <constant name="JOINT_TYPE_PIN" value="0" enum="JointType"> @@ -1177,8 +1185,8 @@ <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is a linear motor on this axis that targets a specific velocity. </constant> - <constant name="SHAPE_PLANE" value="0" enum="ShapeType"> - The [Shape3D] is a [WorldMarginShape3D]. + <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType"> + The [Shape3D] is a [WorldBoundaryShape3D]. </constant> <constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType"> The [Shape3D] is a [SeparationRayShape3D]. @@ -1205,7 +1213,7 @@ The [Shape3D] is a [HeightMapShape3D]. </constant> <constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType"> - The [Shape3D] is a [SoftBody3D]. + The [Shape3D] is used internally for a soft body. Any attempt to create this kind of shape results in an error. </constant> <constant name="SHAPE_CUSTOM" value="10" enum="ShapeType"> This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. @@ -1262,7 +1270,7 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. In this mode, a body can be only moved by user code. + Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. @@ -1282,16 +1290,22 @@ <constant name="BODY_PARAM_MASS" value="2" enum="BodyParameter"> Constant to set/get a body's mass. </constant> - <constant name="BODY_PARAM_GRAVITY_SCALE" value="3" enum="BodyParameter"> + <constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter"> + Constant to set/get a body's inertia. + </constant> + <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter"> + Constant to set/get a body's center of mass. + </constant> + <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter"> Constant to set/get a body's gravity multiplier. </constant> - <constant name="BODY_PARAM_LINEAR_DAMP" value="4" enum="BodyParameter"> + <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter"> Constant to set/get a body's linear dampening factor. </constant> - <constant name="BODY_PARAM_ANGULAR_DAMP" value="5" enum="BodyParameter"> + <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter"> Constant to set/get a body's angular dampening factor. </constant> - <constant name="BODY_PARAM_MAX" value="6" enum="BodyParameter"> + <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter"> Represents the size of the [enum BodyParameter] enum. </constant> <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> |