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-rw-r--r--doc/classes/PhysicsServer3D.xml37
1 files changed, 33 insertions, 4 deletions
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index d4796fe2cf..e62bda0dd3 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -40,6 +40,20 @@
Creates an [Area3D].
</description>
</method>
+ <method name="area_get_collision_layer" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="area" type="RID" />
+ <description>
+ Returns the physics layer or layers an area belongs to.
+ </description>
+ </method>
+ <method name="area_get_collision_mask" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="area" type="RID" />
+ <description>
+ Returns the physics layer or layers an area can contact with.
+ </description>
+ </method>
<method name="area_get_object_instance_id" qualifiers="const">
<return type="int" />
<param index="0" name="area" type="RID" />
@@ -801,6 +815,14 @@
<description>
</description>
</method>
+ <method name="joint_disable_collisions_between_bodies">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="disable" type="bool" />
+ <description>
+ Sets whether the bodies attached to the [Joint3D] will collide with each other.
+ </description>
+ </method>
<method name="joint_get_solver_priority" qualifiers="const">
<return type="int" />
<param index="0" name="joint" type="RID" />
@@ -815,6 +837,13 @@
Returns the type of the Joint3D.
</description>
</method>
+ <method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ Returns whether the bodies attached to the [Joint3D] will collide with each other.
+ </description>
+ </method>
<method name="joint_make_cone_twist">
<return type="void" />
<param index="0" name="joint" type="RID" />
@@ -1340,11 +1369,11 @@
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
</constant>
- <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
- Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
+ <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode">
+ Constant for rigid bodies. In this mode, a body can be pushed by other bodies and has forces applied.
</constant>
- <constant name="BODY_MODE_DYNAMIC_LINEAR" value="3" enum="BodyMode">
- Constant for linear dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
+ <constant name="BODY_MODE_RIGID_LINEAR" value="3" enum="BodyMode">
+ Constant for linear rigid bodies. In this mode, a body can not rotate, and only its linear velocity is affected by external forces.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
Constant to set/get a body's bounce factor.