diff options
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 425 |
1 files changed, 220 insertions, 205 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 1413a3ec11..5ae7423a71 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -11,32 +11,32 @@ <methods> <method name="area_add_shape"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="shape" type="RID" /> - <argument index="2" name="transform" type="Transform2D" default="Transform2D(1, 0, 0, 1, 0, 0)" /> - <argument index="3" name="disabled" type="bool" default="false" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape" type="RID" /> + <param index="2" name="transform" type="Transform2D" default="Transform2D(1, 0, 0, 1, 0, 0)" /> + <param index="3" name="disabled" type="bool" default="false" /> <description> Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="area_attach_canvas_instance_id"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="id" type="int" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="id" type="int" /> <description> </description> </method> <method name="area_attach_object_instance_id"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="id" type="int" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="id" type="int" /> <description> Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="area_clear_shapes"> <return type="void" /> - <argument index="0" name="area" type="RID" /> + <param index="0" name="area" type="RID" /> <description> Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later. </description> @@ -49,97 +49,97 @@ </method> <method name="area_get_canvas_instance_id" qualifiers="const"> <return type="int" /> - <argument index="0" name="area" type="RID" /> + <param index="0" name="area" type="RID" /> <description> </description> </method> <method name="area_get_object_instance_id" qualifiers="const"> <return type="int" /> - <argument index="0" name="area" type="RID" /> + <param index="0" name="area" type="RID" /> <description> Gets the instance ID of the object the area is assigned to. </description> </method> <method name="area_get_param" qualifiers="const"> <return type="Variant" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> <description> Returns an area parameter value. See [enum AreaParameter] for a list of available parameters. </description> </method> <method name="area_get_shape" qualifiers="const"> <return type="RID" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> <description> Returns the [RID] of the nth shape of an area. </description> </method> <method name="area_get_shape_count" qualifiers="const"> <return type="int" /> - <argument index="0" name="area" type="RID" /> + <param index="0" name="area" type="RID" /> <description> Returns the number of shapes assigned to an area. </description> </method> <method name="area_get_shape_transform" qualifiers="const"> <return type="Transform2D" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> <description> Returns the transform matrix of a shape within an area. </description> </method> <method name="area_get_space" qualifiers="const"> <return type="RID" /> - <argument index="0" name="area" type="RID" /> + <param index="0" name="area" type="RID" /> <description> Returns the space assigned to the area. </description> </method> <method name="area_get_transform" qualifiers="const"> <return type="Transform2D" /> - <argument index="0" name="area" type="RID" /> + <param index="0" name="area" type="RID" /> <description> Returns the transform matrix for an area. </description> </method> <method name="area_remove_shape"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> <description> Removes a shape from an area. It does not delete the shape, so it can be reassigned later. </description> </method> <method name="area_set_area_monitor_callback"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="callback" type="Callable" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="callback" type="Callable" /> <description> </description> </method> <method name="area_set_collision_layer"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="layer" type="int" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="layer" type="int" /> <description> Assigns the area to one or many physics layers. </description> </method> <method name="area_set_collision_mask"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="mask" type="int" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="mask" type="int" /> <description> Sets which physics layers the area will monitor. </description> </method> <method name="area_set_monitor_callback"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="callback" type="Callable" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="callback" type="Callable" /> <description> Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: 1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area. @@ -151,75 +151,75 @@ </method> <method name="area_set_monitorable"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="monitorable" type="bool" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="monitorable" type="bool" /> <description> </description> </method> <method name="area_set_param"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> - <argument index="2" name="value" type="Variant" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> + <param index="2" name="value" type="Variant" /> <description> Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters. </description> </method> <method name="area_set_shape"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="shape" type="RID" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="shape" type="RID" /> <description> Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="area_set_shape_disabled"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="disabled" type="bool" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="disabled" type="bool" /> <description> Disables a given shape in an area. </description> </method> <method name="area_set_shape_transform"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="transform" type="Transform2D" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="transform" type="Transform2D" /> <description> Sets the transform matrix for an area shape. </description> </method> <method name="area_set_space"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="space" type="RID" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="space" type="RID" /> <description> Assigns a space to the area. </description> </method> <method name="area_set_transform"> <return type="void" /> - <argument index="0" name="area" type="RID" /> - <argument index="1" name="transform" type="Transform2D" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> <description> Sets the transform matrix for an area. </description> </method> <method name="body_add_collision_exception"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="excepted_body" type="RID" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="excepted_body" type="RID" /> <description> Adds a body to the list of bodies exempt from collisions. </description> </method> <method name="body_add_constant_central_force"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="force" type="Vector2" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> <description> Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with [code]body_set_constant_force(body, Vector2(0, 0))[/code]. This is equivalent to using [method body_add_constant_force] at the body's center of mass. @@ -227,36 +227,36 @@ </method> <method name="body_add_constant_force"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="force" type="Vector2" /> - <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <param index="2" name="position" type="Vector2" default="Vector2(0, 0)" /> <description> Adds a constant positioned force to the body that keeps being applied over time until cleared with [code]body_set_constant_force(body, Vector2(0, 0))[/code]. - [code]position[/code] is the offset from the body origin in global coordinates. + [param position] is the offset from the body origin in global coordinates. </description> </method> <method name="body_add_constant_torque"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="torque" type="float" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> <description> Adds a constant rotational force without affecting position that keeps being applied over time until cleared with [code]body_set_constant_torque(body, 0)[/code]. </description> </method> <method name="body_add_shape"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape" type="RID" /> - <argument index="2" name="transform" type="Transform2D" default="Transform2D(1, 0, 0, 1, 0, 0)" /> - <argument index="3" name="disabled" type="bool" default="false" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape" type="RID" /> + <param index="2" name="transform" type="Transform2D" default="Transform2D(1, 0, 0, 1, 0, 0)" /> + <param index="3" name="disabled" type="bool" default="false" /> <description> Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="body_apply_central_force"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="force" type="Vector2" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> <description> Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update. This is equivalent to using [method body_apply_force] at the body's center of mass. @@ -264,8 +264,8 @@ </method> <method name="body_apply_central_impulse"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="impulse" type="Vector2" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="Vector2" /> <description> Applies a directional impulse without affecting rotation. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). @@ -274,37 +274,37 @@ </method> <method name="body_apply_force"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="force" type="Vector2" /> - <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <param index="2" name="position" type="Vector2" default="Vector2(0, 0)" /> <description> Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update. - [code]position[/code] is the offset from the body origin in global coordinates. + [param position] is the offset from the body origin in global coordinates. </description> </method> <method name="body_apply_impulse"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="impulse" type="Vector2" /> - <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="Vector2" /> + <param index="2" name="position" type="Vector2" default="Vector2(0, 0)" /> <description> Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). - [code]position[/code] is the offset from the body origin in global coordinates. + [param position] is the offset from the body origin in global coordinates. </description> </method> <method name="body_apply_torque"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="torque" type="float" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> <description> Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update. </description> </method> <method name="body_apply_torque_impulse"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="impulse" type="float" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="float" /> <description> Applies a rotational impulse to the body without affecting the position. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). @@ -312,22 +312,22 @@ </method> <method name="body_attach_canvas_instance_id"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="id" type="int" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="id" type="int" /> <description> </description> </method> <method name="body_attach_object_instance_id"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="id" type="int" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="id" type="int" /> <description> Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="body_clear_shapes"> <return type="void" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Removes all shapes from a body. </description> @@ -340,27 +340,34 @@ </method> <method name="body_get_canvas_instance_id" qualifiers="const"> <return type="int" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> </description> </method> <method name="body_get_collision_layer" qualifiers="const"> <return type="int" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the physics layer or layers a body belongs to. </description> </method> <method name="body_get_collision_mask" qualifiers="const"> <return type="int" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the physics layer or layers a body can collide with. </description> </method> + <method name="body_get_collision_priority" qualifiers="const"> + <return type="float" /> + <param index="0" name="body" type="RID" /> + <description> + Returns the body's collision priority. + </description> + </method> <method name="body_get_constant_force" qualifiers="const"> <return type="Vector2" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the body's total constant positional forces applied during each physics update. See [method body_add_constant_force] and [method body_add_constant_central_force]. @@ -368,7 +375,7 @@ </method> <method name="body_get_constant_torque" qualifiers="const"> <return type="float" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the body's total constant rotational forces applied during each physics update. See [method body_add_constant_torque]. @@ -376,143 +383,151 @@ </method> <method name="body_get_continuous_collision_detection_mode" qualifiers="const"> <return type="int" enum="PhysicsServer2D.CCDMode" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the continuous collision detection mode. </description> </method> <method name="body_get_direct_state"> <return type="PhysicsDirectBodyState2D" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the [PhysicsDirectBodyState2D] of the body. Returns [code]null[/code] if the body is destroyed or removed from the physics space. </description> </method> <method name="body_get_max_contacts_reported" qualifiers="const"> <return type="int" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]. </description> </method> <method name="body_get_mode" qualifiers="const"> <return type="int" enum="PhysicsServer2D.BodyMode" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the body mode. </description> </method> <method name="body_get_object_instance_id" qualifiers="const"> <return type="int" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Gets the instance ID of the object the area is assigned to. </description> </method> <method name="body_get_param" qualifiers="const"> <return type="Variant" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> <description> Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters. </description> </method> <method name="body_get_shape" qualifiers="const"> <return type="RID" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> <description> Returns the [RID] of the nth shape of a body. </description> </method> <method name="body_get_shape_count" qualifiers="const"> <return type="int" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the number of shapes assigned to a body. </description> </method> <method name="body_get_shape_transform" qualifiers="const"> <return type="Transform2D" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> <description> Returns the transform matrix of a body shape. </description> </method> <method name="body_get_space" qualifiers="const"> <return type="RID" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns the [RID] of the space assigned to a body. </description> </method> <method name="body_get_state" qualifiers="const"> <return type="Variant" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> <description> Returns a body state. </description> </method> <method name="body_is_omitting_force_integration" qualifiers="const"> <return type="bool" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_remove_collision_exception"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="excepted_body" type="RID" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="excepted_body" type="RID" /> <description> Removes a body from the list of bodies exempt from collisions. </description> </method> <method name="body_remove_shape"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> <description> Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> <method name="body_reset_mass_properties"> <return type="void" /> - <argument index="0" name="body" type="RID" /> + <param index="0" name="body" type="RID" /> <description> Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param]. </description> </method> <method name="body_set_axis_velocity"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="axis_velocity" type="Vector2" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="axis_velocity" type="Vector2" /> <description> Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. </description> </method> <method name="body_set_collision_layer"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="layer" type="int" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="layer" type="int" /> <description> Sets the physics layer or layers a body belongs to. </description> </method> <method name="body_set_collision_mask"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="mask" type="int" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mask" type="int" /> <description> Sets the physics layer or layers a body can collide with. </description> </method> + <method name="body_set_collision_priority"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="priority" type="float" /> + <description> + Sets the body's collision priority. + </description> + </method> <method name="body_set_constant_force"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="force" type="Vector2" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> <description> Sets the body's total constant positional forces applied during each physics update. See [method body_add_constant_force] and [method body_add_constant_central_force]. @@ -520,8 +535,8 @@ </method> <method name="body_set_constant_torque"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="torque" type="float" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> <description> Sets the body's total constant rotational forces applied during each physics update. See [method body_add_constant_torque]. @@ -529,8 +544,8 @@ </method> <method name="body_set_continuous_collision_detection_mode"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="mode" type="int" enum="PhysicsServer2D.CCDMode" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mode" type="int" enum="PhysicsServer2D.CCDMode" /> <description> Sets the continuous collision detection mode using one of the [enum CCDMode] constants. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. @@ -538,9 +553,9 @@ </method> <method name="body_set_force_integration_callback"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="callable" type="Callable" /> - <argument index="2" name="userdata" type="Variant" default="null" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="callable" type="Callable" /> + <param index="2" name="userdata" type="Variant" default="null" /> <description> Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). The force integration function takes 2 arguments: @@ -550,87 +565,87 @@ </method> <method name="body_set_max_contacts_reported"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="amount" type="int" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="amount" type="int" /> <description> - Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. + Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies. This is enabled by setting the maximum number of contacts reported to a number greater than 0. </description> </method> <method name="body_set_mode"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="mode" type="int" enum="PhysicsServer2D.BodyMode" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mode" type="int" enum="PhysicsServer2D.BodyMode" /> <description> Sets the body mode using one of the [enum BodyMode] constants. </description> </method> <method name="body_set_omit_force_integration"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="enable" type="bool" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="enable" type="bool" /> <description> Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_set_param"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> - <argument index="2" name="value" type="Variant" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> + <param index="2" name="value" type="Variant" /> <description> Sets a body parameter. See [enum BodyParameter] for a list of available parameters. </description> </method> <method name="body_set_shape"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="shape" type="RID" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="shape" type="RID" /> <description> Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="body_set_shape_as_one_way_collision"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="enable" type="bool" /> - <argument index="3" name="margin" type="float" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="enable" type="bool" /> + <param index="3" name="margin" type="float" /> <description> - Enables one way collision on body if [code]enable[/code] is [code]true[/code]. + Enables one way collision on body if [param enable] is [code]true[/code]. </description> </method> <method name="body_set_shape_disabled"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="disabled" type="bool" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="disabled" type="bool" /> <description> - Disables shape in body if [code]disable[/code] is [code]true[/code]. + Disables shape in body if [param disabled] is [code]true[/code]. </description> </method> <method name="body_set_shape_transform"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="transform" type="Transform2D" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="transform" type="Transform2D" /> <description> Sets the transform matrix for a body shape. </description> </method> <method name="body_set_space"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="space" type="RID" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="space" type="RID" /> <description> Assigns a space to the body (see [method space_create]). </description> </method> <method name="body_set_state"> <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> - <argument index="2" name="value" type="Variant" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> + <param index="2" name="value" type="Variant" /> <description> Sets a body state using one of the [enum BodyState] constants. Note that the method doesn't take effect immediately. The state will change on the next physics frame. @@ -638,9 +653,9 @@ </method> <method name="body_test_motion"> <return type="bool" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="parameters" type="PhysicsTestMotionParameters2D" /> - <argument index="2" name="result" type="PhysicsTestMotionResult2D" default="null" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="parameters" type="PhysicsTestMotionParameters2D" /> + <param index="2" name="result" type="PhysicsTestMotionResult2D" default="null" /> <description> Returns [code]true[/code] if a collision would result from moving along a motion vector from a given point in space. [PhysicsTestMotionParameters2D] is passed to set motion parameters. [PhysicsTestMotionResult2D] can be passed to return additional information. </description> @@ -667,38 +682,38 @@ </method> <method name="damped_spring_joint_get_param" qualifiers="const"> <return type="float" /> - <argument index="0" name="joint" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> <description> Returns the value of a damped spring joint parameter. See [enum DampedSpringParam] for a list of available parameters. </description> </method> <method name="damped_spring_joint_set_param"> <return type="void" /> - <argument index="0" name="joint" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> - <argument index="2" name="value" type="float" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> + <param index="2" name="value" type="float" /> <description> Sets a damped spring joint parameter. See [enum DampedSpringParam] for a list of available parameters. </description> </method> <method name="free_rid"> <return type="void" /> - <argument index="0" name="rid" type="RID" /> + <param index="0" name="rid" type="RID" /> <description> Destroys any of the objects created by PhysicsServer2D. If the [RID] passed is not one of the objects that can be created by PhysicsServer2D, an error will be sent to the console. </description> </method> <method name="get_process_info"> <return type="int" /> - <argument index="0" name="process_info" type="int" enum="PhysicsServer2D.ProcessInfo" /> + <param index="0" name="process_info" type="int" enum="PhysicsServer2D.ProcessInfo" /> <description> Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states. </description> </method> <method name="joint_clear"> <return type="void" /> - <argument index="0" name="joint" type="RID" /> + <param index="0" name="joint" type="RID" /> <description> </description> </method> @@ -709,54 +724,54 @@ </method> <method name="joint_get_param" qualifiers="const"> <return type="float" /> - <argument index="0" name="joint" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> <description> Returns the value of a joint parameter. </description> </method> <method name="joint_get_type" qualifiers="const"> <return type="int" enum="PhysicsServer2D.JointType" /> - <argument index="0" name="joint" type="RID" /> + <param index="0" name="joint" type="RID" /> <description> Returns a joint's type (see [enum JointType]). </description> </method> <method name="joint_make_damped_spring"> <return type="void" /> - <argument index="0" name="joint" type="RID" /> - <argument index="1" name="anchor_a" type="Vector2" /> - <argument index="2" name="anchor_b" type="Vector2" /> - <argument index="3" name="body_a" type="RID" /> - <argument index="4" name="body_b" type="RID" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="anchor_a" type="Vector2" /> + <param index="2" name="anchor_b" type="Vector2" /> + <param index="3" name="body_a" type="RID" /> + <param index="4" name="body_b" type="RID" /> <description> </description> </method> <method name="joint_make_groove"> <return type="void" /> - <argument index="0" name="joint" type="RID" /> - <argument index="1" name="groove1_a" type="Vector2" /> - <argument index="2" name="groove2_a" type="Vector2" /> - <argument index="3" name="anchor_b" type="Vector2" /> - <argument index="4" name="body_a" type="RID" /> - <argument index="5" name="body_b" type="RID" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="groove1_a" type="Vector2" /> + <param index="2" name="groove2_a" type="Vector2" /> + <param index="3" name="anchor_b" type="Vector2" /> + <param index="4" name="body_a" type="RID" /> + <param index="5" name="body_b" type="RID" /> <description> </description> </method> <method name="joint_make_pin"> <return type="void" /> - <argument index="0" name="joint" type="RID" /> - <argument index="1" name="anchor" type="Vector2" /> - <argument index="2" name="body_a" type="RID" /> - <argument index="3" name="body_b" type="RID" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="anchor" type="Vector2" /> + <param index="2" name="body_a" type="RID" /> + <param index="3" name="body_b" type="RID" /> <description> </description> </method> <method name="joint_set_param"> <return type="void" /> - <argument index="0" name="joint" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> - <argument index="2" name="value" type="float" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> + <param index="2" name="value" type="float" /> <description> Sets a joint parameter. See [enum JointParam] for a list of available parameters. </description> @@ -778,29 +793,29 @@ </method> <method name="set_active"> <return type="void" /> - <argument index="0" name="active" type="bool" /> + <param index="0" name="active" type="bool" /> <description> Activates or deactivates the 2D physics engine. </description> </method> <method name="shape_get_data" qualifiers="const"> <return type="Variant" /> - <argument index="0" name="shape" type="RID" /> + <param index="0" name="shape" type="RID" /> <description> Returns the shape data. </description> </method> <method name="shape_get_type" qualifiers="const"> <return type="int" enum="PhysicsServer2D.ShapeType" /> - <argument index="0" name="shape" type="RID" /> + <param index="0" name="shape" type="RID" /> <description> Returns a shape's type (see [enum ShapeType]). </description> </method> <method name="shape_set_data"> <return type="void" /> - <argument index="0" name="shape" type="RID" /> - <argument index="1" name="data" type="Variant" /> + <param index="0" name="shape" type="RID" /> + <param index="1" name="data" type="Variant" /> <description> Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]. </description> @@ -813,39 +828,39 @@ </method> <method name="space_get_direct_state"> <return type="PhysicsDirectSpaceState2D" /> - <argument index="0" name="space" type="RID" /> + <param index="0" name="space" type="RID" /> <description> Returns the state of a space, a [PhysicsDirectSpaceState2D]. This object can be used to make collision/intersection queries. </description> </method> <method name="space_get_param" qualifiers="const"> <return type="float" /> - <argument index="0" name="space" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> <description> Returns the value of a space parameter. </description> </method> <method name="space_is_active" qualifiers="const"> <return type="bool" /> - <argument index="0" name="space" type="RID" /> + <param index="0" name="space" type="RID" /> <description> Returns whether the space is active. </description> </method> <method name="space_set_active"> <return type="void" /> - <argument index="0" name="space" type="RID" /> - <argument index="1" name="active" type="bool" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="active" type="bool" /> <description> Marks a space as active. It will not have an effect, unless it is assigned to an area or body. </description> </method> <method name="space_set_param"> <return type="void" /> - <argument index="0" name="space" type="RID" /> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> - <argument index="2" name="value" type="float" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> + <param index="2" name="value" type="float" /> <description> Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters. </description> @@ -882,7 +897,7 @@ Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> <constant name="SPACE_PARAM_SOLVER_ITERATIONS" value="8" enum="SpaceParameter"> - Constant to set/get the number of solver iterations for all contacts and constraints. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. + Constant to set/get the number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. </constant> <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType"> This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. @@ -965,11 +980,11 @@ <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. </constant> - <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode"> - Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied. + <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode"> + Constant for rigid bodies. In this mode, a body can be pushed by other bodies and has forces applied. </constant> - <constant name="BODY_MODE_DYNAMIC_LINEAR" value="3" enum="BodyMode"> - Constant for linear dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. + <constant name="BODY_MODE_RIGID_LINEAR" value="3" enum="BodyMode"> + Constant for linear rigid bodies. In this mode, a body can not rotate, and only its linear velocity is affected by external forces. </constant> <constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter"> Constant to set/get a body's bounce factor. |