diff options
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index d7b5f24f4a..7ba52c40c6 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -358,6 +358,13 @@ Returns the physics layer or layers a body can collide with. </description> </method> + <method name="body_get_collision_priority" qualifiers="const"> + <return type="float" /> + <param index="0" name="body" type="RID" /> + <description> + Returns the body's collision priority. + </description> + </method> <method name="body_get_constant_force" qualifiers="const"> <return type="Vector2" /> <param index="0" name="body" type="RID" /> @@ -509,6 +516,14 @@ Sets the physics layer or layers a body can collide with. </description> </method> + <method name="body_set_collision_priority"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="priority" type="float" /> + <description> + Sets the body's collision priority. + </description> + </method> <method name="body_set_constant_force"> <return type="void" /> <param index="0" name="body" type="RID" /> @@ -553,7 +568,7 @@ <param index="0" name="body" type="RID" /> <param index="1" name="amount" type="int" /> <description> - Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. + Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies. This is enabled by setting the maximum number of contacts reported to a number greater than 0. </description> </method> <method name="body_set_mode"> @@ -882,7 +897,7 @@ Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> <constant name="SPACE_PARAM_SOLVER_ITERATIONS" value="8" enum="SpaceParameter"> - Constant to set/get the number of solver iterations for all contacts and constraints. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. + Constant to set/get the number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. </constant> <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType"> This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. |