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-rw-r--r--doc/classes/PhysicsServer2D.xml23
1 files changed, 2 insertions, 21 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 7e5d7ca704..b5b6a7ea58 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -395,14 +395,6 @@
Returns the number of shapes assigned to a body.
</description>
</method>
- <method name="body_get_shape_metadata" qualifiers="const">
- <return type="Variant" />
- <argument index="0" name="body" type="RID" />
- <argument index="1" name="shape_idx" type="int" />
- <description>
- Returns the metadata of a shape of a body.
- </description>
- </method>
<method name="body_get_shape_transform" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="body" type="RID" />
@@ -562,15 +554,6 @@
Disables shape in body if [code]disable[/code] is [code]true[/code].
</description>
</method>
- <method name="body_set_shape_metadata">
- <return type="void" />
- <argument index="0" name="body" type="RID" />
- <argument index="1" name="shape_idx" type="int" />
- <argument index="2" name="metadata" type="Variant" />
- <description>
- Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
- </description>
- </method>
<method name="body_set_shape_transform">
<return type="void" />
<argument index="0" name="body" type="RID" />
@@ -851,8 +834,6 @@
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="6" enum="SpaceParameter">
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
- <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter">
- </constant>
<constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType">
This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
</constant>
@@ -928,8 +909,8 @@
<constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
</constant>
- <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode">
- Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
+ <constant name="BODY_MODE_DYNAMIC_LINEAR" value="3" enum="BodyMode">
+ Constant for linear dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
Constant to set/get a body's bounce factor.