diff options
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 4c2abcb087..33cd61eb9c 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -16,7 +16,7 @@ </argument> <argument index="1" name="shape" type="RID"> </argument> - <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> + <argument index="2" name="transform" type="Transform2D" default="Transform2D(1, 0, 0, 1, 0, 0)"> </argument> <argument index="3" name="disabled" type="bool" default="false"> </argument> @@ -333,7 +333,7 @@ </argument> <argument index="1" name="force" type="Vector2"> </argument> - <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> + <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)"> </argument> <description> Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied. @@ -346,7 +346,7 @@ </argument> <argument index="1" name="shape" type="RID"> </argument> - <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> + <argument index="2" name="transform" type="Transform2D" default="Transform2D(1, 0, 0, 1, 0, 0)"> </argument> <argument index="3" name="disabled" type="bool" default="false"> </argument> @@ -381,7 +381,7 @@ </argument> <argument index="1" name="impulse" type="Vector2"> </argument> - <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> + <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)"> </argument> <description> Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. |