diff options
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 85 |
1 files changed, 44 insertions, 41 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 387d79d210..b5b6a7ea58 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -373,7 +373,7 @@ </description> </method> <method name="body_get_param" qualifiers="const"> - <return type="float" /> + <return type="Variant" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> <description> @@ -395,14 +395,6 @@ Returns the number of shapes assigned to a body. </description> </method> - <method name="body_get_shape_metadata" qualifiers="const"> - <return type="Variant" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <description> - Returns the metadata of a shape of a body. - </description> - </method> <method name="body_get_shape_transform" qualifiers="const"> <return type="Transform2D" /> <argument index="0" name="body" type="RID" /> @@ -449,6 +441,13 @@ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> + <method name="body_reset_mass_properties"> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <description> + Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param]. + </description> + </method> <method name="body_set_axis_velocity"> <return type="void" /> <argument index="0" name="body" type="RID" /> @@ -489,6 +488,9 @@ <argument index="2" name="userdata" type="Variant" default="null" /> <description> Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). + The force integration function takes 2 arguments: + [code]state:[/code] [PhysicsDirectBodyState2D] used to retrieve and modify the body's state. + [code]userdata:[/code] Optional user data, if it was passed when calling [code]body_set_force_integration_callback[/code]. </description> </method> <method name="body_set_max_contacts_reported"> @@ -519,7 +521,7 @@ <return type="void" /> <argument index="0" name="body" type="RID" /> <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> - <argument index="2" name="value" type="float" /> + <argument index="2" name="value" type="Variant" /> <description> Sets a body parameter. See [enum BodyParameter] for a list of available parameters. </description> @@ -552,15 +554,6 @@ Disables shape in body if [code]disable[/code] is [code]true[/code]. </description> </method> - <method name="body_set_shape_metadata"> - <return type="void" /> - <argument index="0" name="body" type="RID" /> - <argument index="1" name="shape_idx" type="int" /> - <argument index="2" name="metadata" type="Variant" /> - <description> - Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries. - </description> - </method> <method name="body_set_shape_transform"> <return type="void" /> <argument index="0" name="body" type="RID" /> @@ -595,7 +588,8 @@ <argument index="2" name="motion" type="Vector2" /> <argument index="3" name="margin" type="float" default="0.08" /> <argument index="4" name="result" type="PhysicsTestMotionResult2D" default="null" /> - <argument index="5" name="exclude" type="Array" default="[]" /> + <argument index="5" name="collide_separation_ray" type="bool" default="false" /> + <argument index="6" name="exclude" type="Array" default="[]" /> <description> Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult2D] can be passed to return additional information in. </description> @@ -716,17 +710,17 @@ Sets a joint parameter. See [enum JointParam] for a list of available parameters. </description> </method> - <method name="line_shape_create"> + <method name="rectangle_shape_create"> <return type="RID" /> <description> </description> </method> - <method name="rectangle_shape_create"> + <method name="segment_shape_create"> <return type="RID" /> <description> </description> </method> - <method name="segment_shape_create"> + <method name="separation_ray_shape_create"> <return type="RID" /> <description> </description> @@ -812,6 +806,11 @@ Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters. </description> </method> + <method name="world_boundary_shape_create"> + <return type="RID" /> + <description> + </description> + </method> </methods> <constants> <constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0" enum="SpaceParameter"> @@ -835,30 +834,31 @@ <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="6" enum="SpaceParameter"> Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> - <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter"> + <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType"> + This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. </constant> - <constant name="SHAPE_LINE" value="0" enum="ShapeType"> - This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks. + <constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType"> + This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers. </constant> - <constant name="SHAPE_SEGMENT" value="1" enum="ShapeType"> - This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections. + <constant name="SHAPE_SEGMENT" value="2" enum="ShapeType"> + This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections. </constant> - <constant name="SHAPE_CIRCLE" value="2" enum="ShapeType"> + <constant name="SHAPE_CIRCLE" value="3" enum="ShapeType"> This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks. </constant> - <constant name="SHAPE_RECTANGLE" value="3" enum="ShapeType"> + <constant name="SHAPE_RECTANGLE" value="4" enum="ShapeType"> This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks. </constant> - <constant name="SHAPE_CAPSULE" value="4" enum="ShapeType"> + <constant name="SHAPE_CAPSULE" value="5" enum="ShapeType"> This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks. </constant> - <constant name="SHAPE_CONVEX_POLYGON" value="5" enum="ShapeType"> + <constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType"> This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the [member CollisionPolygon2D.polygon] property, polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon. </constant> - <constant name="SHAPE_CONCAVE_POLYGON" value="6" enum="ShapeType"> + <constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType"> This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks. </constant> - <constant name="SHAPE_CUSTOM" value="7" enum="ShapeType"> + <constant name="SHAPE_CUSTOM" value="8" enum="ShapeType"> This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. </constant> <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter"> @@ -901,7 +901,7 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. In this mode, a body can be only moved by user code. + Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. @@ -909,8 +909,8 @@ <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode"> Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied. </constant> - <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode"> - Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. + <constant name="BODY_MODE_DYNAMIC_LINEAR" value="3" enum="BodyMode"> + Constant for linear dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. </constant> <constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter"> Constant to set/get a body's bounce factor. @@ -924,16 +924,19 @@ <constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter"> Constant to set/get a body's inertia. </constant> - <constant name="BODY_PARAM_GRAVITY_SCALE" value="4" enum="BodyParameter"> + <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter"> + Constant to set/get a body's center of mass. + </constant> + <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter"> Constant to set/get a body's gravity multiplier. </constant> - <constant name="BODY_PARAM_LINEAR_DAMP" value="5" enum="BodyParameter"> + <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter"> Constant to set/get a body's linear dampening factor. </constant> - <constant name="BODY_PARAM_ANGULAR_DAMP" value="6" enum="BodyParameter"> + <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter"> Constant to set/get a body's angular dampening factor. </constant> - <constant name="BODY_PARAM_MAX" value="7" enum="BodyParameter"> + <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter"> Represents the size of the [enum BodyParameter] enum. </constant> <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> |