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Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 957 |
1 files changed, 340 insertions, 617 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 1fa82adb7a..b3b7fcd956 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -10,197 +10,145 @@ </tutorials> <methods> <method name="area_add_shape"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape" type="RID"> - </argument> - <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> - </argument> - <argument index="3" name="disabled" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape" type="RID" /> + <argument index="2" name="transform" type="Transform2D" default="Transform2D(1, 0, 0, 1, 0, 0)" /> + <argument index="3" name="disabled" type="bool" default="false" /> <description> Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="area_attach_canvas_instance_id"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="id" type="int" /> <description> </description> </method> <method name="area_attach_object_instance_id"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="id" type="int" /> <description> Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="area_clear_shapes"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> <description> Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later. </description> </method> <method name="area_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> - Creates an [Area2D]. + Creates an [Area2D]. After creating an [Area2D] with this method, assign it to a space using [method area_set_space] to use the created [Area2D] in the physics world. </description> </method> <method name="area_get_canvas_instance_id" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="area" type="RID" /> <description> </description> </method> <method name="area_get_object_instance_id" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="area" type="RID" /> <description> Gets the instance ID of the object the area is assigned to. </description> </method> <method name="area_get_param" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter"> - </argument> + <return type="Variant" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> <description> Returns an area parameter value. See [enum AreaParameter] for a list of available parameters. </description> </method> <method name="area_get_shape" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="RID" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the [RID] of the nth shape of an area. </description> </method> <method name="area_get_shape_count" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="area" type="RID" /> <description> Returns the number of shapes assigned to an area. </description> </method> <method name="area_get_shape_transform" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the transform matrix of a shape within an area. </description> </method> <method name="area_get_space" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="RID" /> + <argument index="0" name="area" type="RID" /> <description> Returns the space assigned to the area. </description> </method> <method name="area_get_space_override_mode" qualifiers="const"> - <return type="int" enum="PhysicsServer2D.AreaSpaceOverrideMode"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="int" enum="PhysicsServer2D.AreaSpaceOverrideMode" /> + <argument index="0" name="area" type="RID" /> <description> Returns the space override mode for the area. </description> </method> <method name="area_get_transform" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="area" type="RID"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="area" type="RID" /> <description> Returns the transform matrix for an area. </description> </method> <method name="area_remove_shape"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Removes a shape from an area. It does not delete the shape, so it can be reassigned later. </description> </method> <method name="area_set_area_monitor_callback"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="receiver" type="Object"> - </argument> - <argument index="2" name="method" type="StringName"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="receiver" type="Object" /> + <argument index="2" name="method" type="StringName" /> <description> </description> </method> <method name="area_set_collision_layer"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="layer" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="layer" type="int" /> <description> Assigns the area to one or many physics layers. </description> </method> <method name="area_set_collision_mask"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="mask" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="mask" type="int" /> <description> Sets which physics layers the area will monitor. </description> </method> <method name="area_set_monitor_callback"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="receiver" type="Object"> - </argument> - <argument index="2" name="method" type="StringName"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="receiver" type="Object" /> + <argument index="2" name="method" type="StringName" /> <description> Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: 1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area. @@ -211,904 +159,675 @@ </description> </method> <method name="area_set_monitorable"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="monitorable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="monitorable" type="bool" /> <description> </description> </method> <method name="area_set_param"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter"> - </argument> - <argument index="2" name="value" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> + <argument index="2" name="value" type="Variant" /> <description> Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters. </description> </method> <method name="area_set_shape"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="shape" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="shape" type="RID" /> <description> Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="area_set_shape_disabled"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="disabled" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="disabled" type="bool" /> <description> Disables a given shape in an area. </description> </method> <method name="area_set_shape_transform"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="transform" type="Transform2D"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="transform" type="Transform2D" /> <description> Sets the transform matrix for an area shape. </description> </method> <method name="area_set_space"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="space" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="space" type="RID" /> <description> Assigns a space to the area. </description> </method> <method name="area_set_space_override_mode"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="mode" type="int" enum="PhysicsServer2D.AreaSpaceOverrideMode"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="mode" type="int" enum="PhysicsServer2D.AreaSpaceOverrideMode" /> <description> Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes. </description> </method> <method name="area_set_transform"> - <return type="void"> - </return> - <argument index="0" name="area" type="RID"> - </argument> - <argument index="1" name="transform" type="Transform2D"> - </argument> + <return type="void" /> + <argument index="0" name="area" type="RID" /> + <argument index="1" name="transform" type="Transform2D" /> <description> Sets the transform matrix for an area. </description> </method> <method name="body_add_central_force"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="force" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="force" type="Vector2" /> <description> </description> </method> <method name="body_add_collision_exception"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="excepted_body" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="excepted_body" type="RID" /> <description> Adds a body to the list of bodies exempt from collisions. </description> </method> <method name="body_add_force"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="force" type="Vector2"> - </argument> - <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="force" type="Vector2" /> + <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" /> <description> Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied. </description> </method> <method name="body_add_shape"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape" type="RID"> - </argument> - <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> - </argument> - <argument index="3" name="disabled" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape" type="RID" /> + <argument index="2" name="transform" type="Transform2D" default="Transform2D(1, 0, 0, 1, 0, 0)" /> + <argument index="3" name="disabled" type="bool" default="false" /> <description> Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="body_add_torque"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="torque" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="torque" type="float" /> <description> </description> </method> <method name="body_apply_central_impulse"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="impulse" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="impulse" type="Vector2" /> <description> </description> </method> <method name="body_apply_impulse"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="impulse" type="Vector2"> - </argument> - <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="impulse" type="Vector2" /> + <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" /> <description> Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. </description> </method> <method name="body_apply_torque_impulse"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="impulse" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="impulse" type="float" /> <description> </description> </method> <method name="body_attach_canvas_instance_id"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="id" type="int" /> <description> </description> </method> <method name="body_attach_object_instance_id"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="id" type="int" /> <description> Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="body_clear_shapes"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> <description> Removes all shapes from a body. </description> </method> <method name="body_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> Creates a physics body. </description> </method> <method name="body_get_canvas_instance_id" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> </description> </method> <method name="body_get_collision_layer" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Returns the physics layer or layers a body belongs to. </description> </method> <method name="body_get_collision_mask" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Returns the physics layer or layers a body can collide with. </description> </method> <method name="body_get_continuous_collision_detection_mode" qualifiers="const"> - <return type="int" enum="PhysicsServer2D.CCDMode"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" enum="PhysicsServer2D.CCDMode" /> + <argument index="0" name="body" type="RID" /> <description> Returns the continuous collision detection mode. </description> </method> <method name="body_get_direct_state"> - <return type="PhysicsDirectBodyState2D"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="PhysicsDirectBodyState2D" /> + <argument index="0" name="body" type="RID" /> <description> Returns the [PhysicsDirectBodyState2D] of the body. </description> </method> <method name="body_get_max_contacts_reported" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]. </description> </method> <method name="body_get_mode" qualifiers="const"> - <return type="int" enum="PhysicsServer2D.BodyMode"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" enum="PhysicsServer2D.BodyMode" /> + <argument index="0" name="body" type="RID" /> <description> Returns the body mode. </description> </method> <method name="body_get_object_instance_id" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Gets the instance ID of the object the area is assigned to. </description> </method> <method name="body_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter"> - </argument> + <return type="Variant" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> <description> Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters. </description> </method> <method name="body_get_shape" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="RID" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the [RID] of the nth shape of a body. </description> </method> <method name="body_get_shape_count" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="int" /> + <argument index="0" name="body" type="RID" /> <description> Returns the number of shapes assigned to a body. </description> </method> <method name="body_get_shape_metadata" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="Variant" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the metadata of a shape of a body. </description> </method> <method name="body_get_shape_transform" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Returns the transform matrix of a body shape. </description> </method> <method name="body_get_space" qualifiers="const"> - <return type="RID"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="RID" /> + <argument index="0" name="body" type="RID" /> <description> Returns the [RID] of the space assigned to a body. </description> </method> <method name="body_get_state" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="state" type="int" enum="PhysicsServer2D.BodyState"> - </argument> + <return type="Variant" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> <description> Returns a body state. </description> </method> <method name="body_is_omitting_force_integration" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="body" type="RID"> - </argument> + <return type="bool" /> + <argument index="0" name="body" type="RID" /> <description> Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_remove_collision_exception"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="excepted_body" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="excepted_body" type="RID" /> <description> Removes a body from the list of bodies exempt from collisions. </description> </method> <method name="body_remove_shape"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> <description> Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> + <method name="body_reset_mass_properties"> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <description> + Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param]. + </description> + </method> <method name="body_set_axis_velocity"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="axis_velocity" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="axis_velocity" type="Vector2" /> <description> Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. </description> </method> <method name="body_set_collision_layer"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="layer" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="layer" type="int" /> <description> Sets the physics layer or layers a body belongs to. </description> </method> <method name="body_set_collision_mask"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="mask" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="mask" type="int" /> <description> Sets the physics layer or layers a body can collide with. </description> </method> <method name="body_set_continuous_collision_detection_mode"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="mode" type="int" enum="PhysicsServer2D.CCDMode"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="mode" type="int" enum="PhysicsServer2D.CCDMode" /> <description> Sets the continuous collision detection mode using one of the [enum CCDMode] constants. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. </description> </method> <method name="body_set_force_integration_callback"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="receiver" type="Object"> - </argument> - <argument index="2" name="method" type="StringName"> - </argument> - <argument index="3" name="userdata" type="Variant" default="null"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="callable" type="Callable" /> + <argument index="2" name="userdata" type="Variant" default="null" /> <description> Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). + The force integration function takes 2 arguments: + [code]state:[/code] [PhysicsDirectBodyState2D] used to retrieve and modify the body's state. + [code]userdata:[/code] Optional user data, if it was passed when calling [code]body_set_force_integration_callback[/code]. </description> </method> <method name="body_set_max_contacts_reported"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="amount" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="amount" type="int" /> <description> Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. </description> </method> <method name="body_set_mode"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="mode" type="int" enum="PhysicsServer2D.BodyMode"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="mode" type="int" enum="PhysicsServer2D.BodyMode" /> <description> Sets the body mode using one of the [enum BodyMode] constants. </description> </method> <method name="body_set_omit_force_integration"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="enable" type="bool" /> <description> Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_set_param"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> + <argument index="2" name="value" type="Variant" /> <description> Sets a body parameter. See [enum BodyParameter] for a list of available parameters. </description> </method> <method name="body_set_shape"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="shape" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="shape" type="RID" /> <description> Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="body_set_shape_as_one_way_collision"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="enable" type="bool"> - </argument> - <argument index="3" name="margin" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="enable" type="bool" /> + <argument index="3" name="margin" type="float" /> <description> Enables one way collision on body if [code]enable[/code] is [code]true[/code]. </description> </method> <method name="body_set_shape_disabled"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="disabled" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="disabled" type="bool" /> <description> Disables shape in body if [code]disable[/code] is [code]true[/code]. </description> </method> <method name="body_set_shape_metadata"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="metadata" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="metadata" type="Variant" /> <description> Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries. </description> </method> <method name="body_set_shape_transform"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="shape_idx" type="int"> - </argument> - <argument index="2" name="transform" type="Transform2D"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="shape_idx" type="int" /> + <argument index="2" name="transform" type="Transform2D" /> <description> Sets the transform matrix for a body shape. </description> </method> <method name="body_set_space"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="space" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="space" type="RID" /> <description> Assigns a space to the body (see [method space_create]). </description> </method> <method name="body_set_state"> - <return type="void"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="state" type="int" enum="PhysicsServer2D.BodyState"> - </argument> - <argument index="2" name="value" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> + <argument index="2" name="value" type="Variant" /> <description> Sets a body state using one of the [enum BodyState] constants. Note that the method doesn't take effect immediately. The state will change on the next physics frame. </description> </method> <method name="body_test_motion"> - <return type="bool"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <argument index="1" name="from" type="Transform2D"> - </argument> - <argument index="2" name="motion" type="Vector2"> - </argument> - <argument index="3" name="infinite_inertia" type="bool"> - </argument> - <argument index="4" name="margin" type="float" default="0.08"> - </argument> - <argument index="5" name="result" type="PhysicsTestMotionResult2D" default="null"> - </argument> + <return type="bool" /> + <argument index="0" name="body" type="RID" /> + <argument index="1" name="from" type="Transform2D" /> + <argument index="2" name="motion" type="Vector2" /> + <argument index="3" name="margin" type="float" default="0.08" /> + <argument index="4" name="result" type="PhysicsTestMotionResult2D" default="null" /> + <argument index="5" name="collide_separation_ray" type="bool" default="false" /> + <argument index="6" name="exclude" type="Array" default="[]" /> <description> Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult2D] can be passed to return additional information in. </description> </method> <method name="capsule_shape_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> </description> </method> <method name="circle_shape_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> </description> </method> <method name="concave_polygon_shape_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> </description> </method> <method name="convex_polygon_shape_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> </description> </method> <method name="damped_spring_joint_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam"> - </argument> + <return type="float" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> <description> Returns the value of a damped spring joint parameter. See [enum DampedSpringParam] for a list of available parameters. </description> </method> <method name="damped_spring_joint_set_param"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> + <argument index="2" name="value" type="float" /> <description> Sets a damped spring joint parameter. See [enum DampedSpringParam] for a list of available parameters. </description> </method> <method name="free_rid"> - <return type="void"> - </return> - <argument index="0" name="rid" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="rid" type="RID" /> <description> Destroys any of the objects created by PhysicsServer2D. If the [RID] passed is not one of the objects that can be created by PhysicsServer2D, an error will be sent to the console. </description> </method> <method name="get_process_info"> - <return type="int"> - </return> - <argument index="0" name="process_info" type="int" enum="PhysicsServer2D.ProcessInfo"> - </argument> + <return type="int" /> + <argument index="0" name="process_info" type="int" enum="PhysicsServer2D.ProcessInfo" /> <description> Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states. </description> </method> <method name="joint_clear"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> <description> </description> </method> <method name="joint_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> </description> </method> <method name="joint_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.JointParam"> - </argument> + <return type="float" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> <description> Returns the value of a joint parameter. </description> </method> <method name="joint_get_type" qualifiers="const"> - <return type="int" enum="PhysicsServer2D.JointType"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> + <return type="int" enum="PhysicsServer2D.JointType" /> + <argument index="0" name="joint" type="RID" /> <description> Returns a joint's type (see [enum JointType]). </description> </method> <method name="joint_make_damped_spring"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="anchor_a" type="Vector2"> - </argument> - <argument index="2" name="anchor_b" type="Vector2"> - </argument> - <argument index="3" name="body_a" type="RID"> - </argument> - <argument index="4" name="body_b" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="anchor_a" type="Vector2" /> + <argument index="2" name="anchor_b" type="Vector2" /> + <argument index="3" name="body_a" type="RID" /> + <argument index="4" name="body_b" type="RID" /> <description> </description> </method> <method name="joint_make_groove"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="groove1_a" type="Vector2"> - </argument> - <argument index="2" name="groove2_a" type="Vector2"> - </argument> - <argument index="3" name="anchor_b" type="Vector2"> - </argument> - <argument index="4" name="body_a" type="RID"> - </argument> - <argument index="5" name="body_b" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="groove1_a" type="Vector2" /> + <argument index="2" name="groove2_a" type="Vector2" /> + <argument index="3" name="anchor_b" type="Vector2" /> + <argument index="4" name="body_a" type="RID" /> + <argument index="5" name="body_b" type="RID" /> <description> </description> </method> <method name="joint_make_pin"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="anchor" type="Vector2"> - </argument> - <argument index="2" name="body_a" type="RID"> - </argument> - <argument index="3" name="body_b" type="RID"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="anchor" type="Vector2" /> + <argument index="2" name="body_a" type="RID" /> + <argument index="3" name="body_b" type="RID" /> <description> </description> </method> <method name="joint_set_param"> - <return type="void"> - </return> - <argument index="0" name="joint" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.JointParam"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> + <argument index="2" name="value" type="float" /> <description> Sets a joint parameter. See [enum JointParam] for a list of available parameters. </description> </method> - <method name="line_shape_create"> - <return type="RID"> - </return> + <method name="rectangle_shape_create"> + <return type="RID" /> <description> </description> </method> - <method name="ray_shape_create"> - <return type="RID"> - </return> + <method name="segment_shape_create"> + <return type="RID" /> <description> </description> </method> - <method name="rectangle_shape_create"> - <return type="RID"> - </return> + <method name="separation_ray_shape_create"> + <return type="RID" /> <description> </description> </method> - <method name="segment_shape_create"> - <return type="RID"> - </return> + <method name="set_active"> + <return type="void" /> + <argument index="0" name="active" type="bool" /> <description> + Activates or deactivates the 2D physics engine. </description> </method> - <method name="set_active"> - <return type="void"> - </return> - <argument index="0" name="active" type="bool"> - </argument> + <method name="set_collision_iterations"> + <return type="void" /> + <argument index="0" name="iterations" type="int" /> <description> - Activates or deactivates the 2D physics engine. + Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code]. </description> </method> <method name="shape_get_data" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="shape" type="RID"> - </argument> + <return type="Variant" /> + <argument index="0" name="shape" type="RID" /> <description> Returns the shape data. </description> </method> <method name="shape_get_type" qualifiers="const"> - <return type="int" enum="PhysicsServer2D.ShapeType"> - </return> - <argument index="0" name="shape" type="RID"> - </argument> + <return type="int" enum="PhysicsServer2D.ShapeType" /> + <argument index="0" name="shape" type="RID" /> <description> Returns a shape's type (see [enum ShapeType]). </description> </method> <method name="shape_set_data"> - <return type="void"> - </return> - <argument index="0" name="shape" type="RID"> - </argument> - <argument index="1" name="data" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="shape" type="RID" /> + <argument index="1" name="data" type="Variant" /> <description> Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]. </description> </method> <method name="space_create"> - <return type="RID"> - </return> + <return type="RID" /> <description> Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]. </description> </method> <method name="space_get_direct_state"> - <return type="PhysicsDirectSpaceState2D"> - </return> - <argument index="0" name="space" type="RID"> - </argument> + <return type="PhysicsDirectSpaceState2D" /> + <argument index="0" name="space" type="RID" /> <description> Returns the state of a space, a [PhysicsDirectSpaceState2D]. This object can be used to make collision/intersection queries. </description> </method> <method name="space_get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="space" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter"> - </argument> + <return type="float" /> + <argument index="0" name="space" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> <description> Returns the value of a space parameter. </description> </method> <method name="space_is_active" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="space" type="RID"> - </argument> + <return type="bool" /> + <argument index="0" name="space" type="RID" /> <description> Returns whether the space is active. </description> </method> <method name="space_set_active"> - <return type="void"> - </return> - <argument index="0" name="space" type="RID"> - </argument> - <argument index="1" name="active" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="space" type="RID" /> + <argument index="1" name="active" type="bool" /> <description> Marks a space as active. It will not have an effect, unless it is assigned to an area or body. </description> </method> <method name="space_set_param"> - <return type="void"> - </return> - <argument index="0" name="space" type="RID"> - </argument> - <argument index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter"> - </argument> - <argument index="2" name="value" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="space" type="RID" /> + <argument index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> + <argument index="2" name="value" type="float" /> <description> Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters. </description> </method> + <method name="world_margin_shape_create"> + <return type="RID" /> + <description> + </description> + </method> </methods> <constants> <constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0" enum="SpaceParameter"> @@ -1134,13 +853,14 @@ </constant> <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter"> </constant> - <constant name="SHAPE_LINE" value="0" enum="ShapeType"> - This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks. + <constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType"> + This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. </constant> - <constant name="SHAPE_RAY" value="1" enum="ShapeType"> + <constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType"> + This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers. </constant> <constant name="SHAPE_SEGMENT" value="2" enum="ShapeType"> - This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections. + This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections. </constant> <constant name="SHAPE_CIRCLE" value="3" enum="ShapeType"> This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks. @@ -1200,16 +920,16 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. + Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> - Constant for kinematic bodies. + Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. </constant> - <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode"> - Constant for rigid bodies. + <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode"> + Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied. </constant> - <constant name="BODY_MODE_CHARACTER" value="3" enum="BodyMode"> - Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics. + <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode"> + Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces. </constant> <constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter"> Constant to set/get a body's bounce factor. @@ -1223,16 +943,19 @@ <constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter"> Constant to set/get a body's inertia. </constant> - <constant name="BODY_PARAM_GRAVITY_SCALE" value="4" enum="BodyParameter"> + <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter"> + Constant to set/get a body's center of mass. + </constant> + <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter"> Constant to set/get a body's gravity multiplier. </constant> - <constant name="BODY_PARAM_LINEAR_DAMP" value="5" enum="BodyParameter"> + <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter"> Constant to set/get a body's linear dampening factor. </constant> - <constant name="BODY_PARAM_ANGULAR_DAMP" value="6" enum="BodyParameter"> + <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter"> Constant to set/get a body's angular dampening factor. </constant> - <constant name="BODY_PARAM_MAX" value="7" enum="BodyParameter"> + <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter"> Represents the size of the [enum BodyParameter] enum. </constant> <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> |