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-rw-r--r--doc/classes/PhysicsServer2D.xml24
1 files changed, 17 insertions, 7 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 9867b98ae6..b3b7fcd956 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -373,7 +373,7 @@
</description>
</method>
<method name="body_get_param" qualifiers="const">
- <return type="float" />
+ <return type="Variant" />
<argument index="0" name="body" type="RID" />
<argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" />
<description>
@@ -449,6 +449,13 @@
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
+ <method name="body_reset_mass_properties">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param].
+ </description>
+ </method>
<method name="body_set_axis_velocity">
<return type="void" />
<argument index="0" name="body" type="RID" />
@@ -522,7 +529,7 @@
<return type="void" />
<argument index="0" name="body" type="RID" />
<argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" />
- <argument index="2" name="value" type="float" />
+ <argument index="2" name="value" type="Variant" />
<description>
Sets a body parameter. See [enum BodyParameter] for a list of available parameters.
</description>
@@ -913,7 +920,7 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
- Constant for static bodies. In this mode, a body can be only moved by user code.
+ Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
@@ -936,16 +943,19 @@
<constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter">
Constant to set/get a body's inertia.
</constant>
- <constant name="BODY_PARAM_GRAVITY_SCALE" value="4" enum="BodyParameter">
+ <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter">
+ Constant to set/get a body's center of mass.
+ </constant>
+ <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter">
Constant to set/get a body's gravity multiplier.
</constant>
- <constant name="BODY_PARAM_LINEAR_DAMP" value="5" enum="BodyParameter">
+ <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter">
Constant to set/get a body's linear dampening factor.
</constant>
- <constant name="BODY_PARAM_ANGULAR_DAMP" value="6" enum="BodyParameter">
+ <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter">
Constant to set/get a body's angular dampening factor.
</constant>
- <constant name="BODY_PARAM_MAX" value="7" enum="BodyParameter">
+ <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter">
Represents the size of the [enum BodyParameter] enum.
</constant>
<constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState">