diff options
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index b3b7fcd956..7e5d7ca704 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -823,7 +823,7 @@ Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters. </description> </method> - <method name="world_margin_shape_create"> + <method name="world_boundary_shape_create"> <return type="RID" /> <description> </description> @@ -853,8 +853,8 @@ </constant> <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter"> </constant> - <constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType"> - This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. + <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType"> + This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. </constant> <constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType"> This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers. |