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-rw-r--r--doc/classes/PhysicsServer.xml22
1 files changed, 21 insertions, 1 deletions
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index b0f42b83a3..c165ee3c1e 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -388,6 +388,14 @@
Returns the [PhysicsDirectBodyState] of the body.
</description>
</method>
+ <method name="body_get_kinematic_safe_margin" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="body_get_max_contacts_reported" qualifiers="const">
<return type="int">
</return>
@@ -598,6 +606,16 @@
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
</description>
</method>
+ <method name="body_set_kinematic_safe_margin">
+ <return type="void">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <argument index="1" name="margin" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="body_set_max_contacts_reported">
<return type="void">
</return>
@@ -1422,7 +1440,9 @@
<constant name="BODY_MODE_RIGID" value="2">
Constant for rigid bodies.
</constant>
- <constant name="BODY_MODE_CHARACTER" value="3">
+ <constant name="BODY_MODE_SOFT" value="3">
+ </constant>
+ <constant name="BODY_MODE_CHARACTER" value="4">
Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0">