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-rw-r--r--doc/classes/PhysicsServer.xml33
1 files changed, 23 insertions, 10 deletions
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index 8f3d77d841..534449a94b 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -351,15 +351,6 @@
Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
</description>
</method>
- <method name="body_get_axis_lock" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="body" type="RID">
- </argument>
- <description>
- Gets the information, which Axis is locked if any. The can be any calue from the constants BODY_AXIS_LOCK*
- </description>
- </method>
<method name="body_get_collision_layer" qualifiers="const">
<return type="int">
</return>
@@ -485,6 +476,16 @@
Returns a body state.
</description>
</method>
+ <method name="body_is_axis_locked" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxis">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="body_is_continuous_collision_detection_enabled" qualifiers="const">
<return type="bool">
</return>
@@ -540,7 +541,7 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="axis" type="int">
+ <argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxis">
</argument>
<argument index="2" name="lock" type="bool">
</argument>
@@ -1520,5 +1521,17 @@
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter">
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
+ <constant name="BODY_AXIS_LINEAR_X" value="1" enum="BodyAxis">
+ </constant>
+ <constant name="BODY_AXIS_LINEAR_Y" value="2" enum="BodyAxis">
+ </constant>
+ <constant name="BODY_AXIS_LINEAR_Z" value="4" enum="BodyAxis">
+ </constant>
+ <constant name="BODY_AXIS_ANGULAR_X" value="8" enum="BodyAxis">
+ </constant>
+ <constant name="BODY_AXIS_ANGULAR_Y" value="16" enum="BodyAxis">
+ </constant>
+ <constant name="BODY_AXIS_ANGULAR_Z" value="32" enum="BodyAxis">
+ </constant>
</constants>
</class>