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Diffstat (limited to 'doc/classes/PhysicsRayQueryParameters3D.xml')
-rw-r--r-- | doc/classes/PhysicsRayQueryParameters3D.xml | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml new file mode 100644 index 0000000000..c378325a3c --- /dev/null +++ b/doc/classes/PhysicsRayQueryParameters3D.xml @@ -0,0 +1,37 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsRayQueryParameters3D" inherits="RefCounted" version="4.0"> + <brief_description> + Parameters to be sent to a 3D ray physics query. + </brief_description> + <description> + This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_ray]. + </description> + <tutorials> + </tutorials> + <members> + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> + If [code]true[/code], the query will take [Area3D]s into account. + </member> + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> + If [code]true[/code], the query will take [PhysicsBody3D]s into account. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295"> + The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + </member> + <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]"> + The list of objects or object [RID]s that will be excluded from collisions. + </member> + <member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)"> + The starting point of the ray being queried for, in global coordinates. + </member> + <member name="hit_back_faces" type="bool" setter="set_hit_back_faces" getter="is_hit_back_faces_enabled" default="true"> + If [code]true[/code], the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes. + </member> + <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> + If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect concave polygon shapes or heightmap shapes. + </member> + <member name="to" type="Vector3" setter="set_to" getter="get_to" default="Vector3(0, 0, 0)"> + The ending point of the ray being queried for, in global coordinates. + </member> + </members> +</class> |