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-rw-r--r--doc/classes/PhysicsRayQueryParameters3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml
index 03d6939e6d..4f70eedb21 100644
--- a/doc/classes/PhysicsRayQueryParameters3D.xml
+++ b/doc/classes/PhysicsRayQueryParameters3D.xml
@@ -35,7 +35,7 @@
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
- The list of objects or object [RID]s that will be excluded from collisions.
+ The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject3D.get_rid] to get the [RID] associated with a [CollisionObject3D]-derived node.
</member>
<member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)">
The starting point of the ray being queried for, in global coordinates.