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Diffstat (limited to 'doc/classes/PhysicsRayQueryParameters2D.xml')
-rw-r--r-- | doc/classes/PhysicsRayQueryParameters2D.xml | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/doc/classes/PhysicsRayQueryParameters2D.xml b/doc/classes/PhysicsRayQueryParameters2D.xml new file mode 100644 index 0000000000..7e317c18bf --- /dev/null +++ b/doc/classes/PhysicsRayQueryParameters2D.xml @@ -0,0 +1,34 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsRayQueryParameters2D" inherits="RefCounted" version="4.0"> + <brief_description> + Parameters to be sent to a 2D ray physics query. + </brief_description> + <description> + This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState2D.intersect_ray]. + </description> + <tutorials> + </tutorials> + <members> + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> + If [code]true[/code], the query will take [Area2D]s into account. + </member> + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> + If [code]true[/code], the query will take [PhysicsBody2D]s into account. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295"> + The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + </member> + <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]"> + The list of objects or object [RID]s that will be excluded from collisions. + </member> + <member name="from" type="Vector2" setter="set_from" getter="get_from" default="Vector2(0, 0)"> + The starting point of the ray being queried for, in global coordinates. + </member> + <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> + If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes. + </member> + <member name="to" type="Vector2" setter="set_to" getter="get_to" default="Vector2(0, 0)"> + The ending point of the ray being queried for, in global coordinates. + </member> + </members> +</class> |